My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider
Zap
Goblins Bats Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar
The Log
Goblins Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Knight Tornado Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bats
Knight Hog Rider Mortar
Archers
Knight Goblins Arrows Mortar Hog Rider
Arrows
Hog Rider Archers Knight Mortar
Knight
Bats Archers Mortar Hog Rider Arrows
Mortar
Knight Bats Archers Arrows Hog Rider Tornado
Hog Rider
Goblins Bats Arrows Knight Archers Mortar Tornado
Tornado
Mortar Hog Rider

Defense Synergies 2 12

Goblins
Archers Knight Mortar
Bats
Knight Mortar
Archers
Knight Goblins Mortar Tornado
Arrows
Knight Mortar Tornado
Knight
Bats Archers Goblins Arrows Mortar Tornado
Mortar
Goblins Bats Archers Arrows Knight Tornado
Hog Rider
Tornado
Archers Arrows Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Goblins Bats Knight Mortar
Mortar Tornado Goblins Bats Archers Knight
Goblins Bats Knight Mortar
Arrows Tornado
Arrows Tornado Goblins Bats Archers
Bats Tornado Archers Arrows Mortar
Arrows
Goblins Mortar Tornado
Knight Tornado Goblins Archers
Goblins Bats Archers Arrows Knight Tornado
Arrows Bats Archers Tornado
Mortar Bats Knight
Goblins Bats Arrows Mortar Tornado
Knight Mortar
Tornado Mortar
Goblins Bats Arrows Knight Mortar Tornado
Arrows Mortar Goblins Bats Archers Knight Tornado
Arrows Mortar Tornado Bats Archers Knight
Mortar Tornado
Goblins Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight Mortar
Goblins Bats Knight
Bats Knight Tornado
Knight
Arrows Bats Archers Tornado
Goblins Bats Archers Knight
Knight
Goblins Bats Knight Mortar Tornado
Bats Knight
Arrows Tornado
Knight
Archers
Goblins Bats Archers Knight Mortar Tornado
Bats Arrows Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Tornado
Arrows
Arrows Knight
Arrows Mortar
Arrows Bats Tornado
Archers Arrows Mortar Tornado
Arrows Tornado
Arrows Mortar Tornado
Goblins Bats Tornado
Arrows Knight Mortar Tornado
Archers Arrows Tornado
Knight Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Tornado
Bats
Archers Arrows Mortar
Arrows Mortar Tornado
Arrows Tornado
Tornado
Arrows Mortar
Arrows Tornado Mortar
Arrows Mortar Tornado
Arrows Mortar Tornado
Arrows Mortar Tornado
Bats Archers Arrows Tornado
Bats
Arrows Mortar
Arrows
Arrows
Bats Archers
Archers Arrows Tornado
Arrows
Knight
Arrows Mortar
Arrows Tornado
Bats Tornado
Bats Tornado
Mortar Tornado

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