My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Musketeer Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Barbarians Musketeer Goblin Hut Barbarian Hut
The Log
Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Goblin Hut Miner
Fireball
Barbarians Musketeer Goblin Hut Barbarian Hut
Poison
Barbarians Musketeer Goblin Hut Barbarian Hut
Lightning
Musketeer Goblin Hut Barbarian Hut
Rocket
Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Musketeer Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Musketeer Goblin Hut Barbarian Hut The Log
Barbarians
Fireball
Zap The Log Miner
Musketeer
Barbarian Hut Zap Goblin Hut The Log Miner
Goblin Hut
Zap Musketeer Barbarian Hut The Log Miner
Barbarian Hut
Musketeer Zap Goblin Hut Miner
The Log
Zap Fireball Musketeer Goblin Hut Miner
Miner
Zap Fireball Musketeer Goblin Hut Barbarian Hut The Log

Defense Synergies 3 16

Zap
Fireball Barbarians Musketeer Goblin Hut Barbarian Hut The Log Miner
Barbarians
Zap
Fireball
Zap The Log Musketeer Goblin Hut Barbarian Hut Miner
Musketeer
The Log Zap Fireball Goblin Hut Barbarian Hut Miner
Goblin Hut
Zap Fireball Musketeer Barbarian Hut
Barbarian Hut
Zap Fireball Musketeer Goblin Hut The Log
The Log
Fireball Musketeer Zap Barbarian Hut Miner
Miner
Zap Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Musketeer Goblin Hut The Log
Barbarians Barbarian Hut Zap Musketeer Goblin Hut The Log
Barbarians Goblin Hut Barbarian Hut Musketeer
Barbarians Goblin Hut Barbarian Hut Musketeer
Barbarians Fireball The Log
Fireball The Log Zap Musketeer
Musketeer Zap Fireball Goblin Hut Barbarian Hut
Barbarian Hut Zap Barbarians Fireball Musketeer The Log
Barbarians Barbarian Hut Musketeer Goblin Hut
Barbarians Musketeer Miner
Barbarians Zap Fireball Musketeer Goblin Hut The Log
Musketeer Zap Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Zap Fireball Musketeer The Log
Fireball Barbarian Hut Zap Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Zap Fireball Goblin Hut The Log
Barbarians Barbarian Hut Fireball Musketeer Goblin Hut
Fireball Zap Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Zap The Log Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Fireball Goblin Hut
Fireball Zap Musketeer The Log Miner
Barbarians Zap Musketeer Goblin Hut Barbarian Hut The Log
Zap Barbarians Fireball Musketeer Barbarian Hut The Log
Barbarians Barbarian Hut Musketeer Goblin Hut
Fireball Zap Musketeer Goblin Hut
Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Zap Barbarians Fireball Goblin Hut Barbarian Hut The Log
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut
Zap Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut
Barbarians Fireball Musketeer Barbarian Hut
Barbarians Goblin Hut Zap Fireball Musketeer Barbarian Hut The Log
Zap Barbarians Fireball Musketeer Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut The Log
Fireball Zap Musketeer The Log Miner
Fireball Goblin Hut Barbarian Hut The Log Miner
Barbarians Fireball Musketeer Barbarian Hut The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap Barbarian Hut
Fireball The Log Miner Zap
Fireball Musketeer
Miner Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut The Log Miner
Fireball Musketeer
Zap Fireball Musketeer Goblin Hut Barbarian Hut The Log
Zap Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer Barbarian Hut The Log
Zap The Log Fireball
Fireball The Log Miner Zap Musketeer
Fireball Zap Musketeer The Log Miner
Fireball Miner Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer The Log Miner
Zap Fireball
Fireball The Log
Zap Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Zap Musketeer
The Log Fireball
Fireball Miner Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Miner

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