My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Baby Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Goblin Hut Guards Baby Dragon Lumberjack
Zap
Battle Ram Goblin Hut Guards
Barbarian Barrel
Battle Ram Goblin Hut Guards Magic Archer Lumberjack
The Log
Battle Ram Goblin Hut Guards Lumberjack
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Battle Ram Goblin Hut Guards Baby Dragon Magic Archer Lumberjack
Fireball
Battle Ram Goblin Hut Baby Dragon Magic Archer Lumberjack
Poison
Goblin Hut Guards Magic Archer
Lightning
Battle Ram Goblin Hut Baby Dragon Magic Archer Lumberjack
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Battle Ram Baby Dragon Poison Magic Archer Lumberjack Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Battle Ram Baby Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Magic Archer Goblin Hut Baby Dragon Lumberjack
Goblin Hut
Battle Ram Baby Dragon The Log Magic Archer Lumberjack
Guards
The Log Lumberjack
Baby Dragon
Battle Ram Goblin Hut Poison Lumberjack
Poison
Battle Ram Baby Dragon The Log
The Log
Battle Ram Goblin Hut Guards Poison Magic Archer Lumberjack
Magic Archer
Battle Ram Goblin Hut The Log Lumberjack
Lumberjack
Battle Ram Goblin Hut Guards Baby Dragon The Log Magic Archer

Defense Synergies 0 13

Battle Ram
Goblin Hut
Baby Dragon Lumberjack
Guards
Baby Dragon Poison The Log Magic Archer Lumberjack
Baby Dragon
Goblin Hut Guards The Log Lumberjack
Poison
Guards The Log
The Log
Guards Baby Dragon Poison Magic Archer Lumberjack
Magic Archer
Guards The Log Lumberjack
Lumberjack
Goblin Hut Guards Baby Dragon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon The Log Magic Archer
Lumberjack Goblin Hut The Log
Goblin Hut Lumberjack
Goblin Hut Lumberjack Guards
Poison The Log Lumberjack
The Log Guards Baby Dragon Magic Archer Lumberjack
Goblin Hut Baby Dragon Poison Magic Archer
Baby Dragon Poison The Log Magic Archer
Goblin Hut Lumberjack
Guards Lumberjack
Guards Poison Goblin Hut Baby Dragon The Log Magic Archer Lumberjack
Goblin Hut Baby Dragon Poison Magic Archer
Goblin Hut Lumberjack Guards The Log
Goblin Hut Guards Baby Dragon Poison The Log Magic Archer Lumberjack
Goblin Hut Lumberjack
Goblin Hut The Log Lumberjack
Goblin Hut Poison Lumberjack
Goblin Hut Guards Baby Dragon The Log Magic Archer Lumberjack
Baby Dragon Poison The Log Goblin Hut Guards Magic Archer Lumberjack
Goblin Hut Lumberjack
Guards Baby Dragon Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblin Hut
Poison Baby Dragon The Log Magic Archer Lumberjack
Guards Lumberjack Goblin Hut The Log
Guards Lumberjack The Log
Goblin Hut Guards Lumberjack
Poison Goblin Hut Baby Dragon Magic Archer
Guards Goblin Hut Lumberjack
Lumberjack
Goblin Hut Baby Dragon Poison The Log Magic Archer
Goblin Hut Guards
Goblin Hut Guards Lumberjack
Guards Poison The Log
Guards Lumberjack
Baby Dragon Magic Archer
Goblin Hut Guards Baby Dragon Poison The Log Magic Archer Lumberjack
Poison Goblin Hut Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Baby Dragon The Log
Poison Baby Dragon The Log Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Guards Poison The Log
Poison Baby Dragon The Log Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison The Log Magic Archer
Poison The Log Baby Dragon Magic Archer
Poison The Log
Guards Poison Lumberjack
Poison The Log Magic Archer
Poison Baby Dragon Magic Archer
Poison Goblin Hut Baby Dragon The Log Magic Archer
Baby Dragon Poison Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Goblin Hut Baby Dragon Poison The Log Magic Archer
Magic Archer Goblin Hut Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log Magic Archer
Baby Dragon Poison The Log Magic Archer
Baby Dragon Poison The Log Magic Archer
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Magic Archer
Poison The Log Baby Dragon Magic Archer
Baby Dragon Poison The Log Magic Archer
Poison Baby Dragon The Log Magic Archer
Poison Baby Dragon Magic Archer
Goblin Hut Guards Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Goblin Hut Guards Magic Archer
Poison Baby Dragon Magic Archer
The Log
Poison Baby Dragon Magic Archer Lumberjack
The Log Baby Dragon Poison Magic Archer
Poison
Guards Baby Dragon Poison The Log Magic Archer
Poison Magic Archer
Poison Baby Dragon The Log Magic Archer

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