My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton
Giant Snowball
Goblin Hut Guards
Zap
Royal Giant Goblin Hut Guards
Barbarian Barrel
Goblin Hut Guards Executioner Giant Skeleton
The Log
Royal Giant Goblin Hut Guards Giant Skeleton
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Goblin Hut Guards Executioner Giant Skeleton P.E.K.K.A
Fireball
Goblin Hut Executioner
Poison
Goblin Hut Guards Executioner
Lightning
Goblin Hut Executioner
Rocket
Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Executioner Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Goblin Hut Executioner Royal Giant Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tornado Goblin Hut

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Giant Skeleton
Royal Giant
Arrows Goblin Hut Guards Tornado Executioner Giant Skeleton
Goblin Hut
Royal Giant Giant Skeleton
Guards
Royal Giant
Tornado
Executioner P.E.K.K.A Royal Giant Giant Skeleton
Executioner
Tornado Royal Giant P.E.K.K.A
Giant Skeleton
Arrows Royal Giant Goblin Hut Tornado
P.E.K.K.A
Arrows Tornado Executioner

Defense Synergies 2 9

Arrows
Goblin Hut Tornado Giant Skeleton P.E.K.K.A
Royal Giant
Goblin Hut
Arrows Giant Skeleton
Guards
Executioner Giant Skeleton
Tornado
Executioner P.E.K.K.A Arrows Giant Skeleton
Executioner
Tornado Guards Giant Skeleton
Giant Skeleton
Arrows Goblin Hut Guards Tornado Executioner
P.E.K.K.A
Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner
P.E.K.K.A Goblin Hut Executioner
Goblin Hut Tornado P.E.K.K.A Executioner Giant Skeleton
Goblin Hut P.E.K.K.A Guards
Arrows Tornado Giant Skeleton P.E.K.K.A
Arrows Tornado Guards Executioner
Tornado Arrows Goblin Hut Executioner
Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblin Hut Tornado
Guards Tornado Giant Skeleton
Guards Executioner Arrows Goblin Hut Tornado Giant Skeleton
Arrows Executioner Goblin Hut Tornado
Goblin Hut P.E.K.K.A Guards Giant Skeleton
Executioner Arrows Goblin Hut Guards Tornado P.E.K.K.A
P.E.K.K.A Goblin Hut
Tornado Goblin Hut P.E.K.K.A
Arrows Goblin Hut Tornado Executioner P.E.K.K.A
Arrows Goblin Hut Guards Tornado Executioner
Arrows Tornado Executioner Goblin Hut Guards Giant Skeleton
P.E.K.K.A Goblin Hut Tornado
Arrows Guards Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Giant Skeleton P.E.K.K.A
Arrows Executioner
Guards Giant Skeleton P.E.K.K.A Goblin Hut
Guards Giant Skeleton P.E.K.K.A Tornado
Giant Skeleton P.E.K.K.A Goblin Hut Guards Executioner
Arrows Executioner Goblin Hut Tornado
Guards P.E.K.K.A Goblin Hut Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Goblin Hut Tornado
P.E.K.K.A Goblin Hut Guards
P.E.K.K.A Goblin Hut Guards Giant Skeleton
P.E.K.K.A Arrows Guards Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Guards Executioner
Executioner
Goblin Hut Guards Tornado Executioner Giant Skeleton P.E.K.K.A
Arrows Executioner Goblin Hut Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton
Arrows Tornado Executioner
Arrows Goblin Hut Giant Skeleton
Arrows Guards Giant Skeleton
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Guards Tornado
Arrows Tornado
Arrows Tornado Executioner
Goblin Hut Executioner
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Executioner
Arrows Goblin Hut Executioner
Arrows Tornado
Arrows Executioner
Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Goblin Hut Guards
Arrows
Arrows
P.E.K.K.A Giant Skeleton
Arrows
Goblin Hut Guards
Arrows Tornado Executioner
Arrows
Executioner
Arrows Executioner
Arrows Tornado Giant Skeleton
Executioner P.E.K.K.A
Guards Tornado Giant Skeleton
Tornado Executioner
Tornado Executioner Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: