My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Giant Skeleton
Giant Snowball
Bomber Minion Horde Goblin Hut
Zap
Bomber Minion Horde Goblin Hut
Barbarian Barrel
Bomber Goblin Hut Wizard Barbarian Hut Giant Skeleton
The Log
Bomber Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Bomber Goblin Hut Barbarian Hut
Arrows
Bomber Minion Horde Goblin Hut
Royal Delivery
Bomber Minion Horde Goblin Hut Wizard Giant Skeleton
Fireball
Bomber Minion Horde Goblin Hut Wizard Barbarian Hut
Poison
Bomber Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Minion Horde Giant Goblin Hut Wizard Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Fireball Minion Horde Giant

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Barbarian Hut Giant Skeleton
Minion Horde
Giant Barbarian Hut Giant Skeleton
Fireball
Giant
Giant
Bomber Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Goblin Hut
Giant Barbarian Hut Giant Skeleton
Wizard
Giant Giant Skeleton
Barbarian Hut
Bomber Minion Horde Giant Goblin Hut Giant Skeleton
Giant Skeleton
Bomber Minion Horde Goblin Hut Wizard Barbarian Hut

Defense Synergies 0 8

Bomber
Barbarian Hut
Minion Horde
Barbarian Hut
Fireball
Goblin Hut Barbarian Hut
Giant
Goblin Hut
Fireball Wizard Barbarian Hut Giant Skeleton
Wizard
Goblin Hut Giant Skeleton
Barbarian Hut
Bomber Minion Horde Fireball Goblin Hut
Giant Skeleton
Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Minion Horde Fireball Goblin Hut Wizard
Minion Horde Barbarian Hut Bomber Goblin Hut
Minion Horde Goblin Hut Barbarian Hut Bomber Giant Skeleton
Minion Horde Goblin Hut Barbarian Hut Bomber
Bomber Fireball Giant Skeleton
Fireball Bomber
Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Fireball Giant Skeleton
Minion Horde Barbarian Hut Goblin Hut
Bomber Minion Horde Giant Skeleton
Minion Horde Bomber Fireball Goblin Hut Wizard Giant Skeleton
Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Bomber Fireball Wizard Giant Skeleton
Bomber Fireball Wizard Barbarian Hut Minion Horde Goblin Hut
Barbarian Hut Minion Horde Goblin Hut
Minion Horde Barbarian Hut Fireball Goblin Hut
Minion Horde Wizard Barbarian Hut Bomber Fireball Goblin Hut
Fireball Bomber Minion Horde Goblin Hut Wizard Barbarian Hut
Wizard Bomber Fireball Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Goblin Hut
Bomber Wizard Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut Giant Skeleton
Fireball Bomber Wizard
Giant Skeleton Minion Horde Goblin Hut Barbarian Hut
Giant Skeleton Minion Horde Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Minion Horde Goblin Hut
Fireball Wizard Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Minion Horde Barbarian Hut
Minion Horde Giant Skeleton Fireball Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard Barbarian Hut
Wizard Bomber Minion Horde Fireball Barbarian Hut
Goblin Hut Bomber Minion Horde Fireball Barbarian Hut Giant Skeleton
Bomber Minion Horde Fireball Goblin Hut Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut Giant Skeleton
Fireball
Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton
Fireball Barbarian Hut Giant Skeleton
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Bomber Minion Horde Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball
Fireball Goblin Hut Barbarian Hut
Bomber Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Fireball
Bomber Minion Horde
Bomber Fireball Wizard
Bomber Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball Barbarian Hut
Bomber Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Goblin Hut Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Wizard
Fireball
Fireball Minion Horde Wizard
Bomber Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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