My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Barbarians Goblin Hut
Zap
Goblins Minions Goblin Hut
Barbarian Barrel
Goblins Barbarians Goblin Hut Barbarian Hut
The Log
Goblins Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblins Minions Goblin Hut
Royal Delivery
Goblins Minions Barbarians Goblin Hut
Fireball
Minions Barbarians Goblin Hut Barbarian Hut
Poison
Minions Barbarians Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Minions Fireball Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Minions

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Barbarian Hut
Minions
Barbarian Hut
Barbarians
Fireball
Arrows The Log
Goblin Hut
Barbarian Hut The Log
Barbarian Hut
Arrows Minions Goblin Hut
The Log
Fireball Goblin Hut

Defense Synergies 2 10

Goblins
The Log
Arrows
Barbarians Fireball Goblin Hut Barbarian Hut
Minions
Barbarian Hut The Log
Barbarians
Arrows
Fireball
The Log Arrows Goblin Hut Barbarian Hut
Goblin Hut
Arrows Fireball Barbarian Hut
Barbarian Hut
Minions Arrows Fireball Goblin Hut The Log
The Log
Fireball Goblins Minions Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball Goblin Hut The Log
Barbarians Barbarian Hut Goblins Minions Goblin Hut The Log
Barbarians Goblin Hut Barbarian Hut Goblins Minions
Barbarians Goblin Hut Barbarian Hut Goblins Minions
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Goblins Minions
Minions Arrows Fireball Goblin Hut Barbarian Hut
Barbarian Hut Arrows Barbarians Fireball The Log
Barbarians Barbarian Hut Goblins Minions Goblin Hut
Goblins Barbarians
Goblins Minions Barbarians Arrows Fireball Goblin Hut The Log
Arrows Minions Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Minions Fireball The Log
Fireball Barbarian Hut Goblins Arrows Minions Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut The Log
Barbarians Barbarian Hut Goblins Arrows Minions Fireball Goblin Hut
Arrows Fireball Goblins Minions Barbarians Goblin Hut Barbarian Hut The Log
Arrows The Log Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Goblins Arrows Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblins Fireball Goblin Hut
Fireball Arrows The Log
Barbarians Goblins Minions Goblin Hut Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut
Arrows Fireball Minions Goblin Hut
Goblins Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Goblins Minions Barbarians Fireball Goblin Hut Barbarian Hut The Log
Barbarians Goblin Hut Barbarian Hut
Minions Barbarians Goblin Hut
Arrows Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Goblins Minions Fireball Barbarian Hut The Log
Arrows Minions Barbarians Fireball Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut The Log
Arrows Fireball The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Barbarians Fireball Barbarian Hut The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log Barbarian Hut
Arrows Fireball The Log
Goblins Minions Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball Goblin Hut Barbarian Hut The Log
Arrows Minions Fireball
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball Barbarian Hut The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Fireball Goblin Hut
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Arrows
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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