My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Fire Spirit Archers Goblin Gang Musketeer Goblin Hut Baby Dragon
Zap
Fire Spirit Archers Goblin Gang Goblin Hut
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Musketeer Goblin Hut
The Log
Fire Spirit Archers Goblin Gang Musketeer Goblin Hut
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Fire Spirit Archers Goblin Gang Goblin Hut
Royal Delivery
Fire Spirit Archers Knight Goblin Gang Musketeer Goblin Hut Baby Dragon
Fireball
Archers Goblin Gang Musketeer Goblin Hut Baby Dragon
Poison
Archers Goblin Gang Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut Baby Dragon
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Goblin Gang Musketeer Baby Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon
Archers
Knight Goblin Hut Baby Dragon
Knight
Archers Goblin Gang Musketeer Baby Dragon Fire Spirit Goblin Hut The Log
Goblin Gang
Knight Goblin Hut Baby Dragon
Musketeer
Knight Goblin Hut Baby Dragon The Log
Goblin Hut
Archers Knight Goblin Gang Musketeer Baby Dragon The Log
Baby Dragon
Knight Fire Spirit Archers Goblin Gang Musketeer Goblin Hut
The Log
Knight Musketeer Goblin Hut

Defense Synergies 6 14

Fire Spirit
Knight The Log
Archers
Knight Goblin Gang Goblin Hut Baby Dragon The Log
Knight
Fire Spirit Archers Goblin Gang Musketeer Goblin Hut Baby Dragon The Log
Goblin Gang
Knight Musketeer Archers Goblin Hut The Log
Musketeer
Knight Goblin Gang The Log Goblin Hut Baby Dragon
Goblin Hut
Archers Knight Goblin Gang Musketeer Baby Dragon
Baby Dragon
Archers Knight Musketeer Goblin Hut The Log
The Log
Musketeer Fire Spirit Archers Knight Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Hut Baby Dragon The Log
Knight Goblin Gang Musketeer Goblin Hut The Log
Goblin Gang Goblin Hut Fire Spirit Archers Knight Musketeer
Goblin Hut Knight Goblin Gang Musketeer
The Log
Goblin Gang The Log Fire Spirit Archers Musketeer Baby Dragon
Musketeer Fire Spirit Archers Goblin Gang Goblin Hut Baby Dragon
Musketeer Baby Dragon The Log
Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Fire Spirit Archers Musketeer
Archers Goblin Gang Knight Musketeer Goblin Hut Baby Dragon The Log
Musketeer Archers Goblin Gang Goblin Hut Baby Dragon
Goblin Hut Fire Spirit Knight Goblin Gang Musketeer The Log
Fire Spirit Goblin Gang Goblin Hut Baby Dragon The Log
Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Knight Goblin Gang Musketeer Goblin Hut
Fire Spirit Archers Knight Goblin Gang Musketeer Goblin Hut Baby Dragon The Log
Baby Dragon The Log Fire Spirit Archers Knight Musketeer Goblin Hut
Musketeer Goblin Hut
Goblin Gang Fire Spirit Archers Knight Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Goblin Hut
Archers Knight Goblin Gang Musketeer Baby Dragon The Log
Goblin Gang Knight Musketeer Goblin Hut The Log
Goblin Gang Knight Musketeer The Log
Knight Goblin Gang Musketeer Goblin Hut
Fire Spirit Archers Goblin Gang Musketeer Goblin Hut Baby Dragon
Goblin Gang Archers Knight Musketeer Goblin Hut
Knight
Knight Goblin Hut Baby Dragon The Log
Goblin Gang Musketeer Goblin Hut
Knight Musketeer Goblin Hut
The Log
Knight Goblin Gang
Archers Musketeer Baby Dragon
Goblin Gang Goblin Hut Archers Knight Musketeer Baby Dragon The Log
Archers Musketeer Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Knight Musketeer The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Musketeer Baby Dragon
Fire Spirit Archers Musketeer Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Goblin Gang Musketeer
Knight Musketeer The Log
Fire Spirit Archers Musketeer Baby Dragon
Fire Spirit Knight Musketeer Goblin Hut Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut Baby Dragon The Log
Fire Spirit Archers Musketeer Baby Dragon The Log
Fire Spirit Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Fire Spirit Archers Musketeer Baby Dragon
Musketeer Goblin Hut
Musketeer The Log
The Log
Fire Spirit Archers Goblin Gang Musketeer Goblin Hut
Fire Spirit Archers Musketeer Baby Dragon
The Log
Knight Goblin Gang Musketeer Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log

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