My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Witch Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Night Witch
Giant Snowball
Spear Goblins Bats Goblin Gang Witch Night Witch
Zap
Spear Goblins Bats Goblin Gang Witch Night Witch
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Witch Ice Wizard Night Witch
The Log
Spear Goblins Goblin Gang Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Bats Goblin Gang Witch Night Witch
Royal Delivery
Spear Goblins Bats Goblin Gang Wizard Witch Ice Wizard Night Witch
Fireball
Goblin Gang Wizard Witch Ice Wizard Night Witch
Poison
Spear Goblins Bats Goblin Gang Wizard Witch Ice Wizard Night Witch
Lightning
Wizard Witch Ice Wizard Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Poison Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Ice Wizard Poison Night Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Ice Wizard

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang
Bats
Goblin Gang
Spear Goblins
Wizard
Poison
Night Witch
Witch
Ice Wizard
Night Witch
Poison

Defense Synergies 0 11

Spear Goblins
Bats Goblin Gang Poison Ice Wizard Night Witch
Bats
Spear Goblins Ice Wizard
Goblin Gang
Spear Goblins Ice Wizard
Wizard
Ice Wizard
Poison
Spear Goblins Ice Wizard
Witch
Ice Wizard
Ice Wizard
Spear Goblins Bats Goblin Gang Wizard Poison Witch Night Witch
Night Witch
Spear Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Bats Goblin Gang Witch Ice Wizard Night Witch
Goblin Gang Witch Bats Ice Wizard Night Witch
Witch Night Witch Bats Goblin Gang Ice Wizard
Poison
Goblin Gang Spear Goblins Bats Ice Wizard Night Witch
Bats Spear Goblins Goblin Gang Wizard Poison Witch Ice Wizard Night Witch
Poison
Witch Goblin Gang Ice Wizard Night Witch
Goblin Gang Spear Goblins Ice Wizard Night Witch
Bats Goblin Gang Poison Witch Ice Wizard Spear Goblins Wizard Night Witch
Spear Goblins Bats Goblin Gang Wizard Poison Witch Ice Wizard Night Witch
Night Witch Bats Goblin Gang Wizard Witch Ice Wizard
Wizard Bats Goblin Gang Poison Witch Night Witch
Goblin Gang
Goblin Gang
Wizard Bats Goblin Gang Poison Witch Night Witch
Spear Goblins Bats Goblin Gang Wizard Witch Ice Wizard Night Witch
Wizard Poison Witch Spear Goblins Bats Ice Wizard
Goblin Gang Wizard Spear Goblins Bats Poison Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Witch
Poison Goblin Gang Wizard
Goblin Gang Spear Goblins Bats Witch
Goblin Gang Bats Night Witch
Goblin Gang Witch Night Witch
Wizard Poison Bats Goblin Gang Witch Ice Wizard
Goblin Gang Spear Goblins Bats Witch Ice Wizard Night Witch
Spear Goblins Bats Poison Witch
Witch Goblin Gang
Bats Witch
Poison
Goblin Gang Wizard Witch Night Witch
Wizard Witch
Goblin Gang Witch Spear Goblins Bats Poison Night Witch
Bats Poison Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison
Poison
Wizard Poison
Wizard Poison Spear Goblins Bats Witch Ice Wizard
Wizard Poison Witch
Poison Wizard Ice Wizard
Poison Wizard
Bats Goblin Gang Poison Night Witch
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Spear Goblins Wizard Poison Witch
Wizard Poison
Poison
Bats Night Witch
Wizard Poison
Wizard Poison Witch
Poison Night Witch
Wizard Poison
Poison
Poison Wizard Witch Ice Wizard
Witch
Poison Wizard Witch Ice Wizard
Wizard Poison Witch
Poison
Poison Bats Wizard Witch Ice Wizard Night Witch
Bats Wizard Poison Witch
Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Spear Goblins Bats Goblin Gang Witch Night Witch
Poison Wizard Witch Ice Wizard
Poison Goblin Gang Wizard
Wizard Poison
Poison
Bats Goblin Gang Poison Witch
Bats Poison Witch
Poison Witch

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