My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Executioner
The Log
Ice Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Battle Ram Executioner P.E.K.K.A
Fireball
Goblin Gang Battle Ram Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tornado Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bats Executioner
Bats
Ice Spirit Zap Battle Ram P.E.K.K.A
Zap
Ice Spirit Battle Ram Tornado P.E.K.K.A Bats Executioner
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Zap Bats Goblin Gang Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Bats Goblin Gang Battle Ram Executioner

Defense Synergies 4 11

Ice Spirit
Zap Goblin Gang Bats Tornado Executioner P.E.K.K.A
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Bats Goblin Gang Tornado Executioner P.E.K.K.A
Goblin Gang
Ice Spirit Zap P.E.K.K.A
Battle Ram
Tornado
Executioner P.E.K.K.A Ice Spirit Zap
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Bats Executioner
P.E.K.K.A Bats Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner
Bats Tornado Ice Spirit Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit
Bats Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang
Executioner Ice Spirit Bats Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Ice Spirit Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tornado Executioner P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Ice Spirit Bats
P.E.K.K.A Tornado
Goblin Gang Bats Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner Ice Spirit Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Ice Spirit Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Ice Spirit Bats Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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