My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Giant Skeleton
Giant Snowball
Archers Goblin Gang Battle Ram Goblin Hut
Zap
Archers Goblin Gang Battle Ram Goblin Hut
Barbarian Barrel
Archers Knight Goblin Gang Battle Ram Goblin Hut Giant Skeleton
The Log
Archers Goblin Gang Battle Ram Goblin Hut Giant Skeleton
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Knight Goblin Gang Battle Ram Goblin Hut Giant Skeleton
Fireball
Archers Goblin Gang Battle Ram Goblin Hut
Poison
Archers Goblin Gang Goblin Hut
Lightning
Knight Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Goblin Gang Battle Ram Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Archers Knight Goblin Hut Giant Skeleton
Archers
Knight Zap Battle Ram Goblin Hut Giant Skeleton
Knight
Archers Goblin Gang Battle Ram Zap Goblin Hut
Goblin Gang
Knight Battle Ram Goblin Hut Mirror Giant Skeleton
Battle Ram
Zap Knight Archers Goblin Gang Goblin Hut Mirror
Goblin Hut
Zap Archers Knight Goblin Gang Battle Ram Mirror Giant Skeleton
Mirror
Zap Goblin Gang Battle Ram Goblin Hut Giant Skeleton
Giant Skeleton
Zap Archers Goblin Gang Goblin Hut Mirror

Defense Synergies 3 14

Zap
Mirror Archers Knight Goblin Gang Goblin Hut Giant Skeleton
Archers
Knight Zap Goblin Gang Goblin Hut Giant Skeleton
Knight
Archers Goblin Gang Zap Goblin Hut
Goblin Gang
Knight Zap Archers Goblin Hut Mirror Giant Skeleton
Battle Ram
Goblin Hut
Zap Archers Knight Goblin Gang Mirror Giant Skeleton
Mirror
Zap Goblin Gang Goblin Hut
Giant Skeleton
Zap Archers Goblin Gang Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut
Zap Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Archers Knight Giant Skeleton
Goblin Hut Knight Goblin Gang
Giant Skeleton
Goblin Gang Zap Archers
Zap Archers Goblin Gang Goblin Hut
Zap Giant Skeleton
Goblin Gang Goblin Hut
Knight Goblin Gang Archers Giant Skeleton
Archers Goblin Gang Zap Knight Goblin Hut Giant Skeleton
Zap Archers Goblin Gang Goblin Hut
Goblin Hut Zap Knight Goblin Gang Giant Skeleton
Zap Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut
Zap Archers Knight Goblin Gang Goblin Hut
Zap Archers Knight Goblin Hut Giant Skeleton
Goblin Hut
Goblin Gang Archers Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Goblin Hut Giant Skeleton
Zap Archers Knight Goblin Gang
Goblin Gang Giant Skeleton Zap Knight Goblin Hut
Goblin Gang Giant Skeleton Zap Knight
Giant Skeleton Knight Goblin Gang Goblin Hut
Zap Archers Goblin Gang Goblin Hut
Goblin Gang Archers Knight Goblin Hut Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Goblin Hut
Goblin Gang Goblin Hut
Knight Goblin Hut Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Goblin Gang
Archers
Goblin Gang Goblin Hut Zap Archers Knight Giant Skeleton
Zap Archers Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap
Goblin Hut Giant Skeleton
Knight Giant Skeleton
Zap
Zap
Archers
Zap
Zap
Goblin Gang
Zap Knight
Zap Archers
Knight Goblin Hut
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut
Zap Archers
Zap
Giant Skeleton
Zap
Zap
Zap
Zap
Zap
Zap Archers
Zap Goblin Hut
Zap
Zap
Giant Skeleton
Zap Archers Goblin Gang Goblin Hut
Zap Archers
Knight Goblin Gang
Zap
Zap Giant Skeleton
Zap Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton

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