My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Valkyrie P.E.K.K.A
Fireball
Goblin Gang Minion Horde
Poison
Bats Goblin Gang Minion Horde
Lightning
Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Valkyrie Minion Horde Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie P.E.K.K.A
Arrows
Royal Giant P.E.K.K.A
Goblin Gang
Royal Giant Valkyrie P.E.K.K.A
Minion Horde
Royal Giant
Royal Giant
Bats Arrows Goblin Gang Minion Horde Rocket
Valkyrie
Bats Goblin Gang P.E.K.K.A
Rocket
Royal Giant
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie

Defense Synergies 0 7

Bats
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Minion Horde
Royal Giant
Valkyrie
Bats Arrows Goblin Gang P.E.K.K.A
Rocket
P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie
Minion Horde P.E.K.K.A Bats Goblin Gang Valkyrie
Goblin Gang Minion Horde Rocket P.E.K.K.A Bats Valkyrie
Minion Horde P.E.K.K.A Bats Goblin Gang Valkyrie
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Goblin Gang Bats Valkyrie
Bats Minion Horde Rocket Arrows Goblin Gang
Rocket Arrows Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Valkyrie
Bats Goblin Gang Minion Horde Valkyrie Arrows
Arrows Minion Horde Bats Goblin Gang
Minion Horde P.E.K.K.A Bats Goblin Gang Valkyrie Rocket
Valkyrie Rocket Bats Arrows Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Rocket Goblin Gang P.E.K.K.A
Minion Horde Bats Arrows Goblin Gang Valkyrie P.E.K.K.A
Arrows Bats Goblin Gang Minion Horde Valkyrie
Arrows Valkyrie Bats
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie Rocket
Goblin Gang P.E.K.K.A Bats Minion Horde Valkyrie Rocket
Goblin Gang Valkyrie Rocket P.E.K.K.A Bats Minion Horde
P.E.K.K.A Goblin Gang Minion Horde Valkyrie
Arrows Rocket Bats Goblin Gang Minion Horde
Goblin Gang Rocket P.E.K.K.A Bats Minion Horde Valkyrie
P.E.K.K.A Minion Horde Valkyrie
Minion Horde Rocket P.E.K.K.A Bats Valkyrie
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie
Rocket P.E.K.K.A Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Bats Minion Horde Valkyrie Rocket P.E.K.K.A
Bats Arrows Valkyrie Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Valkyrie Rocket
Rocket Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Bats Goblin Gang Minion Horde
Rocket Arrows Minion Horde Valkyrie
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Bats Minion Horde Rocket
Rocket Arrows
Rocket Arrows Valkyrie
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Minion Horde
Arrows Valkyrie
Minion Horde
Arrows
Arrows
Rocket Arrows
Bats Arrows Minion Horde
Rocket Bats Minion Horde
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
P.E.K.K.A Minion Horde
Rocket Arrows
Minion Horde Bats Goblin Gang Rocket
Rocket Arrows
Arrows
Goblin Gang Minion Horde Valkyrie Rocket
Arrows
Rocket Arrows
Minion Horde P.E.K.K.A
Bats Goblin Gang Minion Horde Rocket
Bats Rocket
Rocket

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