My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Mega Minion Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Mega Minion Inferno Dragon
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mega Minion P.E.K.K.A Bats Mini P.E.K.K.A Poison
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mega Minion
Zap Bats Poison
Mini P.E.K.K.A
Bats Zap Goblin Gang
Poison
P.E.K.K.A Zap Mega Minion
P.E.K.K.A
Zap Poison Bats Goblin Gang
Inferno Dragon
Bats

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mega Minion Mini P.E.K.K.A Bats Goblin Gang Poison P.E.K.K.A Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mega Minion
Zap
Mini P.E.K.K.A
Zap Bats Goblin Gang
Poison
Zap
P.E.K.K.A
Bats Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Goblin Gang Mega Minion
Mini P.E.K.K.A Poison P.E.K.K.A
Goblin Gang Bats Zap Mega Minion
Bats Mega Minion Inferno Dragon Zap Goblin Gang Poison
Zap Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Poison Zap Mega Minion
Mega Minion Inferno Dragon Bats Zap Goblin Gang Poison
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Goblin Gang Mini P.E.K.K.A Poison P.E.K.K.A
Bats Zap Goblin Gang Mega Minion
Zap Poison Bats Mega Minion Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Goblin Gang Bats Mini P.E.K.K.A Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Poison Zap Goblin Gang Mega Minion Mini P.E.K.K.A Inferno Dragon
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Inferno Dragon
Poison Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Mega Minion Mini P.E.K.K.A Poison Inferno Dragon
P.E.K.K.A Goblin Gang Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Poison
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Bats Zap Mega Minion Mini P.E.K.K.A Poison P.E.K.K.A Inferno Dragon
Bats Poison Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Bats Zap Mega Minion
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Mini P.E.K.K.A Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion Inferno Dragon
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap
Zap Bats Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Bats Goblin Gang
Poison Zap Mega Minion
Poison Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap

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