My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang Miner
Giant Snowball
Spear Goblins Bats Archers Goblin Gang Barbarians Miner
Zap
Spear Goblins Bats Archers Goblin Gang
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Barbarians
The Log
Spear Goblins Archers Goblin Gang Barbarians
Earthquake
Spear Goblins Archers Goblin Gang Barbarians
Arrows
Spear Goblins Bats Archers Goblin Gang
Royal Delivery
Spear Goblins Bats Archers Knight Goblin Gang Barbarians Miner
Fireball
Archers Goblin Gang Barbarians
Poison
Spear Goblins Bats Archers Goblin Gang Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Arrows Knight Goblin Gang Miner Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Goblin Gang
Bats
Knight Miner
Archers
Knight Arrows Miner
Arrows
Archers Knight Miner
Knight
Spear Goblins Bats Archers Goblin Gang Arrows Miner
Goblin Gang
Knight Miner Spear Goblins
Barbarians
Miner
Spear Goblins Bats Goblin Gang Archers Arrows Knight

Defense Synergies 4 10

Spear Goblins
Knight Bats Archers Arrows Goblin Gang Barbarians
Bats
Knight Spear Goblins
Archers
Knight Spear Goblins Goblin Gang
Arrows
Spear Goblins Knight Barbarians
Knight
Spear Goblins Bats Archers Goblin Gang Arrows
Goblin Gang
Knight Spear Goblins Archers Barbarians Miner
Barbarians
Spear Goblins Arrows Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Barbarians Bats Knight Goblin Gang
Goblin Gang Barbarians Bats Archers Knight
Barbarians Bats Knight Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Spear Goblins Bats Archers
Bats Spear Goblins Archers Arrows Goblin Gang
Arrows Barbarians
Barbarians Goblin Gang
Knight Goblin Gang Spear Goblins Archers Barbarians Miner
Bats Archers Goblin Gang Barbarians Spear Goblins Arrows Knight
Arrows Spear Goblins Bats Archers Goblin Gang
Barbarians Bats Knight Goblin Gang
Bats Arrows Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Goblin Gang
Barbarians Bats Arrows Knight Goblin Gang
Arrows Spear Goblins Bats Archers Knight Goblin Gang Barbarians
Arrows Spear Goblins Bats Archers Knight Barbarians
Barbarians
Goblin Gang Spear Goblins Bats Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Spear Goblins Archers
Archers Arrows Knight Goblin Gang Miner
Goblin Gang Barbarians Spear Goblins Bats Knight
Goblin Gang Bats Knight Barbarians
Barbarians Knight Goblin Gang
Arrows Bats Archers Goblin Gang
Goblin Gang Spear Goblins Bats Archers Knight Barbarians
Knight Barbarians
Spear Goblins Bats Knight Barbarians
Goblin Gang Barbarians
Bats Knight Barbarians
Arrows Barbarians
Barbarians Knight Goblin Gang
Archers Barbarians
Goblin Gang Barbarians Spear Goblins Bats Archers Knight
Bats Arrows Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight Barbarians
Arrows
Arrows Spear Goblins Bats
Archers Arrows
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows Knight
Archers Arrows
Knight Miner
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Miner
Arrows
Arrows Barbarians
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Archers Arrows
Bats
Arrows Miner
Arrows
Arrows
Spear Goblins Bats Archers Goblin Gang Barbarians
Archers Arrows
Arrows
Miner Knight Goblin Gang
Arrows
Arrows
Bats Goblin Gang
Bats
Miner

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