My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Archers Goblin Gang Minion Horde
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Elixir Collector
Poison
Archers Goblin Gang Minion Horde Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Minion Horde Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Minion Horde Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Minion Horde Golem The Log
Archers
Zap Elite Barbarians Golem
Goblin Gang
Golem
Minion Horde
Zap Golem
Elite Barbarians
Zap Archers The Log
Elixir Collector
Golem
Zap Archers Goblin Gang Minion Horde The Log
The Log
Zap Elite Barbarians Golem

Defense Synergies 0 10

Zap
Archers Goblin Gang Minion Horde Elite Barbarians The Log
Archers
Zap Goblin Gang The Log
Goblin Gang
Zap Archers The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap The Log
Elixir Collector
Golem
The Log
Zap Archers Goblin Gang Minion Horde Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Elite Barbarians Zap Goblin Gang The Log
Goblin Gang Minion Horde Archers Elite Barbarians
Minion Horde Elite Barbarians Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Archers
Minion Horde Zap Archers Goblin Gang
Zap The Log
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde
Archers Goblin Gang Minion Horde Zap The Log
Minion Horde Zap Archers Goblin Gang
Minion Horde Zap Goblin Gang Elite Barbarians The Log
Zap Goblin Gang Minion Horde The Log
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians The Log
Minion Horde Goblin Gang Elite Barbarians
Zap Archers Goblin Gang Minion Horde Elite Barbarians The Log
Zap The Log Archers
Elite Barbarians
Goblin Gang Archers Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians The Log
Goblin Gang Zap Minion Horde Elite Barbarians The Log
Goblin Gang Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians
Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Elite Barbarians Zap Archers Minion Horde The Log
Zap Archers Minion Horde Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Minion Horde
Archers Minion Horde The Log
The Log Zap
The Log Zap
Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Archers
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap Archers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap Archers Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Archers Goblin Gang
Zap Archers
The Log
Goblin Gang Minion Horde
The Log Zap
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians The Log
Zap
Zap The Log

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