My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Princess Inferno Dragon
Zap
Goblin Gang Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Princess
The Log
Goblin Gang Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Princess Inferno Dragon
Fireball
Goblin Gang Hog Rider Goblin Barrel Princess Inferno Dragon
Poison
Goblin Gang Princess
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Princess Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Princess Fireball The Log
Goblin Gang
Knight Hog Rider Goblin Barrel Princess
Fireball
Hog Rider Knight The Log Princess
Hog Rider
Knight Goblin Gang Fireball The Log Goblin Barrel Princess
Goblin Barrel
Knight Goblin Gang Hog Rider Princess
The Log
Hog Rider Knight Fireball Princess
Princess
Knight Goblin Gang Fireball Hog Rider Goblin Barrel The Log
Inferno Dragon

Defense Synergies 3 8

Knight
Goblin Gang Princess Fireball The Log
Goblin Gang
Knight The Log Princess Inferno Dragon
Fireball
The Log Knight Princess
Hog Rider
Goblin Barrel
The Log
Fireball Knight Goblin Gang Princess Inferno Dragon
Princess
Knight Goblin Gang Fireball The Log
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Knight Goblin Gang The Log
Goblin Gang Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang
Fireball The Log Princess
Goblin Gang Fireball The Log
Inferno Dragon Goblin Gang Fireball Princess
Fireball The Log
Inferno Dragon Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Knight Fireball The Log Princess
Inferno Dragon Goblin Gang Fireball Princess
Knight Goblin Gang Fireball The Log
Fireball Goblin Gang The Log Princess
Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball The Log Inferno Dragon
Knight Goblin Gang Fireball
Fireball Knight Goblin Gang The Log
The Log Knight Fireball Princess Inferno Dragon
Inferno Dragon
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang The Log Inferno Dragon
Goblin Gang Knight The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang Inferno Dragon
Fireball Goblin Gang Princess
Goblin Gang Knight Fireball
Knight Inferno Dragon
Knight Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Fireball The Log
Knight Goblin Gang Fireball
Fireball Princess
Goblin Gang Knight Fireball The Log Inferno Dragon
Fireball The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Inferno Dragon
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Goblin Gang Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Goblin Gang Princess
The Log Fireball Princess
Fireball
Goblin Gang Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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