My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Battle Ram Baby Dragon Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Battle Ram Cannon Cart
Giant Snowball
Bats Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel Battle Ram Cannon Cart
Barbarian Barrel
Goblin Gang Skeleton Barrel Battle Ram Cannon Cart Lumberjack
The Log
Goblin Gang Skeleton Barrel Battle Ram Cannon Cart Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Cannon Cart Lumberjack
Fireball
Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Cannon Cart Lumberjack
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Battle Ram Baby Dragon Cannon Cart Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Battle Ram Baby Dragon Lumberjack Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Battle Ram Baby Dragon Cannon Cart Lumberjack
Zap
Battle Ram Cannon Cart Bats Skeleton Barrel Baby Dragon Lumberjack
Goblin Gang
Skeleton Barrel Battle Ram Baby Dragon Cannon Cart
Skeleton Barrel
Bats Zap Goblin Gang Battle Ram Cannon Cart Lumberjack
Battle Ram
Zap Bats Goblin Gang Skeleton Barrel Baby Dragon Lumberjack
Baby Dragon
Bats Zap Goblin Gang Battle Ram Cannon Cart Lumberjack
Cannon Cart
Zap Bats Goblin Gang Skeleton Barrel Baby Dragon Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Battle Ram Baby Dragon Cannon Cart

Defense Synergies 0 14

Bats
Zap Baby Dragon Cannon Cart Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel Baby Dragon Cannon Cart Lumberjack
Goblin Gang
Zap Cannon Cart Lumberjack
Skeleton Barrel
Zap
Battle Ram
Baby Dragon
Bats Zap Cannon Cart Lumberjack
Cannon Cart
Bats Zap Goblin Gang Baby Dragon Lumberjack
Lumberjack
Bats Zap Goblin Gang Baby Dragon Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Skeleton Barrel Baby Dragon
Lumberjack Bats Zap Goblin Gang Cannon Cart
Goblin Gang Lumberjack Bats Cannon Cart
Lumberjack Bats Goblin Gang Cannon Cart
Lumberjack
Goblin Gang Bats Zap Baby Dragon Cannon Cart Lumberjack
Bats Zap Goblin Gang Baby Dragon
Zap Skeleton Barrel Baby Dragon Cannon Cart
Goblin Gang Lumberjack
Goblin Gang Cannon Cart Lumberjack
Bats Goblin Gang Zap Baby Dragon Cannon Cart Lumberjack
Bats Zap Goblin Gang Baby Dragon
Lumberjack Bats Zap Goblin Gang Cannon Cart
Bats Zap Goblin Gang Baby Dragon Cannon Cart Lumberjack
Goblin Gang Cannon Cart Lumberjack
Zap Goblin Gang Lumberjack
Bats Goblin Gang Cannon Cart Lumberjack
Bats Zap Goblin Gang Baby Dragon Cannon Cart Lumberjack
Zap Baby Dragon Bats Cannon Cart Lumberjack
Cannon Cart Lumberjack
Goblin Gang Bats Baby Dragon Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Cannon Cart
Zap Goblin Gang Skeleton Barrel Baby Dragon Cannon Cart Lumberjack
Goblin Gang Lumberjack Bats Zap Cannon Cart
Goblin Gang Lumberjack Bats Zap Cannon Cart
Goblin Gang Cannon Cart Lumberjack
Bats Zap Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Bats Cannon Cart Lumberjack
Cannon Cart Lumberjack
Zap Bats Baby Dragon Cannon Cart
Goblin Gang
Bats Cannon Cart Lumberjack
Zap
Cannon Cart Goblin Gang Lumberjack
Baby Dragon Cannon Cart
Goblin Gang Bats Zap Baby Dragon Cannon Cart Lumberjack
Bats Zap Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Cannon Cart
Cannon Cart Skeleton Barrel
Zap Baby Dragon
Bats Zap Skeleton Barrel Baby Dragon
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel
Bats Goblin Gang Lumberjack
Zap Skeleton Barrel Cannon Cart
Zap Baby Dragon
Skeleton Barrel Baby Dragon Cannon Cart
Skeleton Barrel Baby Dragon Cannon Cart
Zap Skeleton Barrel Baby Dragon Cannon Cart
Zap Skeleton Barrel Baby Dragon Cannon Cart
Skeleton Barrel Baby Dragon Cannon Cart
Bats
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Baby Dragon
Zap Skeleton Barrel Baby Dragon Cannon Cart
Zap Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Bats Zap Baby Dragon
Zap Bats Skeleton Barrel
Zap
Zap
Zap Skeleton Barrel Bats Goblin Gang Cannon Cart
Zap Baby Dragon
Goblin Gang Baby Dragon Cannon Cart Lumberjack
Zap Skeleton Barrel Baby Dragon
Zap
Cannon Cart
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Skeleton Barrel Baby Dragon Cannon Cart

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