My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Prince
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army Prince
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Wizard Skeleton Army Prince
Fireball
Goblin Gang Tesla Wizard Skeleton Army
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Army Tesla Fireball Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Arrows
Fireball Prince
Goblin Gang
Prince
Tesla
Fireball
Arrows
Wizard
Prince
Skeleton Army
Prince
Bats Arrows Goblin Gang Wizard

Defense Synergies 1 14

Bats
Tesla Prince
Arrows
Tesla Fireball Prince
Goblin Gang
Tesla Skeleton Army Prince
Tesla
Goblin Gang Bats Arrows Fireball Wizard Skeleton Army Prince
Fireball
Arrows Tesla
Wizard
Tesla Skeleton Army Prince
Skeleton Army
Goblin Gang Tesla Wizard Prince
Prince
Bats Arrows Goblin Gang Tesla Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Skeleton Army Bats Goblin Gang Tesla Prince
Goblin Gang Tesla Skeleton Army Prince Bats
Tesla Skeleton Army Prince Bats Goblin Gang
Arrows Fireball Skeleton Army Prince
Arrows Goblin Gang Fireball Skeleton Army Bats Tesla
Bats Tesla Arrows Goblin Gang Fireball Wizard
Arrows Tesla Fireball
Tesla Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Tesla Prince
Bats Goblin Gang Skeleton Army Arrows Tesla Fireball Wizard
Arrows Tesla Bats Goblin Gang Fireball Wizard
Tesla Skeleton Army Prince Bats Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Bats Arrows Goblin Gang Tesla Prince
Skeleton Army Goblin Gang Tesla Prince
Skeleton Army Goblin Gang Tesla Fireball Prince
Tesla Wizard Bats Arrows Goblin Gang Fireball Skeleton Army Prince
Arrows Tesla Fireball Bats Goblin Gang Wizard Skeleton Army Prince
Arrows Wizard Bats Tesla Fireball
Tesla Prince
Goblin Gang Wizard Skeleton Army Bats Arrows Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla Fireball Prince
Fireball Arrows Goblin Gang Tesla Wizard Prince
Goblin Gang Skeleton Army Bats Prince
Goblin Gang Skeleton Army Prince Bats Tesla Fireball
Goblin Gang Tesla Skeleton Army Prince
Arrows Fireball Wizard Bats Goblin Gang Tesla
Goblin Gang Skeleton Army Prince Bats Tesla Fireball
Tesla Skeleton Army Prince
Bats Fireball Skeleton Army Prince
Goblin Gang Tesla Skeleton Army
Bats Tesla Prince
Skeleton Army Arrows Fireball Prince
Skeleton Army Prince Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army Bats Fireball Prince
Bats Arrows Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Goblin Gang Fireball Prince
Arrows Fireball Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats
Arrows Fireball Wizard Prince
Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Prince
Arrows Fireball Wizard
Bats Goblin Gang Fireball Skeleton Army Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Prince
Bats Goblin Gang Fireball
Bats Fireball
Fireball Prince

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