My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Tesla Giant Skeleton Electro Wizard Lumberjack
The Log
Archers Giant Skeleton Lumberjack
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Archers Tesla Balloon Electro Wizard Lumberjack
Poison
Archers Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tesla Electro Wizard Lumberjack Balloon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Tesla Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Archers Giant Skeleton Lumberjack
Archers
Zap Balloon Giant Skeleton Lumberjack
Tesla
Balloon
Zap Lumberjack Archers Giant Skeleton Electro Wizard
Giant Skeleton
Zap Archers Balloon Lightning Electro Wizard Lumberjack
Lightning
Giant Skeleton
Electro Wizard
Zap Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Zap Archers Giant Skeleton Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Archers Tesla Giant Skeleton Lumberjack
Archers
Zap Tesla Giant Skeleton Electro Wizard Lumberjack
Tesla
Zap Archers Electro Wizard
Balloon
Giant Skeleton
Zap Archers Electro Wizard Lumberjack
Lightning
Electro Wizard
Zap Archers Tesla Giant Skeleton Lumberjack
Lumberjack
Zap Archers Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Electro Wizard
Lumberjack Zap Tesla Electro Wizard
Tesla Lumberjack Archers Giant Skeleton Lightning Electro Wizard
Tesla Lumberjack Electro Wizard
Lightning Giant Skeleton Lumberjack
Zap Archers Tesla Electro Wizard Lumberjack
Tesla Lightning Electro Wizard Zap Archers
Lightning Zap Tesla Giant Skeleton Electro Wizard
Tesla Lumberjack
Archers Tesla Giant Skeleton Electro Wizard Lumberjack
Archers Electro Wizard Zap Tesla Giant Skeleton Lumberjack
Tesla Zap Archers Electro Wizard
Tesla Lumberjack Zap Giant Skeleton Lightning Electro Wizard
Zap Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Zap Tesla Lightning Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Zap Archers Electro Wizard Lumberjack
Zap Archers Tesla Giant Skeleton Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Archers Tesla Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Tesla Giant Skeleton Electro Wizard
Electro Wizard Zap Archers Tesla Lightning Lumberjack
Giant Skeleton Lumberjack Zap Lightning Electro Wizard
Giant Skeleton Lightning Lumberjack Zap Tesla Electro Wizard
Giant Skeleton Tesla Lumberjack
Zap Archers Tesla Electro Wizard
Archers Tesla Giant Skeleton Lightning Electro Wizard Lumberjack
Giant Skeleton Tesla Lumberjack
Zap Giant Skeleton Lightning Electro Wizard
Tesla
Tesla Giant Skeleton Lumberjack
Lightning Zap Giant Skeleton Electro Wizard
Giant Skeleton Lightning Tesla Lumberjack
Archers Tesla
Tesla Electro Wizard Zap Archers Giant Skeleton Lightning Lumberjack
Zap Archers Tesla Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Zap Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Zap
Zap
Archers
Zap Lightning
Zap Lightning
Lightning Electro Wizard Lumberjack
Lightning Zap Electro Wizard
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Archers Electro Wizard
Lightning Zap
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Archers Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Giant Skeleton
Lightning
Zap Lightning Electro Wizard Archers
Lightning Zap Archers Electro Wizard
Lightning Electro Wizard Lumberjack
Zap Lightning
Lightning Zap Giant Skeleton
Zap Giant Skeleton Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Giant Skeleton Electro Wizard

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