My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Musketeer Giant Skeleton Ice Wizard
The Log
Bomber Elite Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Musketeer Hog Rider Giant Skeleton Ice Wizard
Fireball
Bomber Elite Barbarians Musketeer Hog Rider Ice Wizard
Poison
Bomber Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Ice Wizard Musketeer Hog Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Hog Rider Giant Skeleton
Arrows
Elite Barbarians Hog Rider Giant Skeleton
Elite Barbarians
Arrows Bomber Hog Rider The Log
Musketeer
Hog Rider Giant Skeleton The Log
Hog Rider
Arrows Musketeer The Log Bomber Elite Barbarians Giant Skeleton
Giant Skeleton
Bomber Arrows Musketeer Hog Rider The Log Ice Wizard
The Log
Hog Rider Elite Barbarians Musketeer Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 1 8

Bomber
The Log
Arrows
Giant Skeleton Ice Wizard
Elite Barbarians
The Log
Musketeer
The Log Giant Skeleton
Hog Rider
Giant Skeleton
Arrows Musketeer The Log Ice Wizard
The Log
Musketeer Bomber Elite Barbarians Giant Skeleton Ice Wizard
Ice Wizard
Arrows Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer The Log
Elite Barbarians Bomber Musketeer The Log Ice Wizard
Bomber Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Elite Barbarians Bomber Musketeer Ice Wizard
Bomber Arrows Elite Barbarians Giant Skeleton The Log
Arrows The Log Bomber Musketeer Ice Wizard
Musketeer Arrows Ice Wizard
Arrows Musketeer Giant Skeleton The Log
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Bomber Musketeer Giant Skeleton Ice Wizard
Ice Wizard Bomber Arrows Musketeer Giant Skeleton The Log
Arrows Musketeer Ice Wizard
Bomber Elite Barbarians Musketeer Giant Skeleton The Log Ice Wizard
Bomber Arrows The Log
Elite Barbarians
Elite Barbarians The Log
Bomber Arrows Elite Barbarians Musketeer
Arrows Bomber Elite Barbarians Musketeer The Log Ice Wizard
Arrows The Log Bomber Musketeer Giant Skeleton Ice Wizard
Elite Barbarians Musketeer
Bomber Arrows Elite Barbarians Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Bomber Arrows Elite Barbarians Musketeer The Log
Giant Skeleton Elite Barbarians Musketeer The Log
Giant Skeleton Elite Barbarians Musketeer The Log
Giant Skeleton Elite Barbarians Musketeer
Arrows Musketeer Ice Wizard
Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians The Log
Musketeer
Elite Barbarians Musketeer Giant Skeleton
Arrows Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton
Bomber Musketeer
Elite Barbarians Bomber Musketeer Giant Skeleton The Log
Arrows Bomber Elite Barbarians Musketeer Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton The Log
Arrows Musketeer The Log Ice Wizard
Arrows Giant Skeleton The Log
Arrows Musketeer Giant Skeleton The Log
Bomber Arrows The Log
Arrows Musketeer Ice Wizard
Bomber Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log
Elite Barbarians Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Elite Barbarians Musketeer The Log
Arrows Musketeer
Arrows Elite Barbarians Musketeer The Log
Bomber Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bomber
Bomber Arrows Musketeer The Log
Bomber Arrows The Log
Musketeer Giant Skeleton The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Bomber Ice Wizard
Arrows The Log Musketeer Ice Wizard
Arrows Musketeer The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer Ice Wizard
Musketeer
Elite Barbarians
Bomber Arrows Musketeer The Log
Arrows
Giant Skeleton
Arrows The Log
Musketeer
Arrows Musketeer Ice Wizard
Arrows The Log
Musketeer
Arrows The Log Bomber Musketeer
Arrows Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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