My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Giant Skeleton Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Executioner Giant Skeleton Lumberjack Night Witch
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Executioner Giant Skeleton Inferno Dragon Lumberjack Night Witch
Fireball
Executioner Inferno Dragon Lumberjack Night Witch
Poison
Executioner Night Witch
Lightning
Executioner Inferno Dragon Lumberjack Night Witch
Rocket
Executioner Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Giant Skeleton Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Inferno Dragon Lumberjack Night Witch Giant Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Inferno Dragon Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Executioner Giant Skeleton Lumberjack Night Witch
Giant
Zap Night Witch Tornado Executioner Lumberjack
Tornado
Zap Executioner Giant Giant Skeleton Night Witch
Executioner
Tornado Zap Giant
Giant Skeleton
Zap Tornado Lumberjack Night Witch
Inferno Dragon
Lumberjack
Zap Giant Giant Skeleton Night Witch
Night Witch
Giant Zap Tornado Giant Skeleton Lumberjack

Defense Synergies 1 11

Zap
Tornado Executioner Giant Skeleton Inferno Dragon Lumberjack Night Witch
Giant
Tornado
Executioner Zap Giant Skeleton Inferno Dragon
Executioner
Tornado Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Tornado Executioner Lumberjack
Inferno Dragon
Zap Tornado
Lumberjack
Zap Executioner Giant Skeleton
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Inferno Dragon Lumberjack Zap Executioner Night Witch
Tornado Lumberjack Executioner Giant Skeleton Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch
Tornado Giant Skeleton Lumberjack
Tornado Zap Executioner Lumberjack Night Witch
Tornado Inferno Dragon Zap Executioner Night Witch
Zap Giant Skeleton
Inferno Dragon Tornado Lumberjack Night Witch
Tornado Giant Skeleton Lumberjack Night Witch
Executioner Zap Tornado Giant Skeleton Lumberjack Night Witch
Executioner Inferno Dragon Zap Tornado Night Witch
Lumberjack Night Witch Zap Giant Skeleton
Executioner Zap Tornado Lumberjack Night Witch
Inferno Dragon Lumberjack
Tornado Zap Inferno Dragon Lumberjack
Tornado Executioner Lumberjack Night Witch
Zap Tornado Executioner Lumberjack Night Witch
Zap Tornado Executioner Giant Skeleton Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Executioner Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Executioner Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap
Giant Skeleton Lumberjack Zap Tornado Night Witch
Giant Skeleton Executioner Inferno Dragon Lumberjack Night Witch
Executioner Zap Tornado
Giant Skeleton Lumberjack Night Witch
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Zap Tornado Giant Skeleton
Giant Skeleton Executioner Lumberjack Night Witch
Executioner
Zap Tornado Executioner Giant Skeleton Inferno Dragon Lumberjack Night Witch
Executioner Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado Executioner
Giant Skeleton
Giant Skeleton
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Tornado Lumberjack Night Witch
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Night Witch
Zap Executioner
Zap Tornado
Giant Skeleton Night Witch
Tornado
Tornado
Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner Night Witch
Zap
Night Witch
Zap Night Witch
Zap
Giant Skeleton
Zap Night Witch
Zap Tornado Executioner
Executioner Lumberjack
Zap Executioner
Zap Tornado Giant Skeleton
Executioner
Zap Tornado Giant Skeleton
Zap Tornado Executioner
Zap Tornado Executioner Giant Skeleton

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