My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Wizard Giant Skeleton Lumberjack
The Log
Barbarians Hog Rider Giant Skeleton Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Barbarians Hog Rider Wizard Lumberjack
Poison
Barbarians Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Hog Rider Freeze Lumberjack Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Hog Rider Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Tornado Freeze
Hog Rider
Fireball Freeze Barbarians Wizard Tornado Giant Skeleton Lumberjack
Wizard
Tornado Hog Rider Giant Skeleton Lumberjack
Tornado
Fireball Wizard Hog Rider Freeze Giant Skeleton
Freeze
Hog Rider Fireball Tornado
Giant Skeleton
Hog Rider Wizard Tornado Lumberjack
Lumberjack
Hog Rider Wizard Giant Skeleton

Defense Synergies 2 8

Barbarians
Fireball
Tornado Freeze Lumberjack
Hog Rider
Wizard
Tornado Freeze Giant Skeleton Lumberjack
Tornado
Fireball Wizard Giant Skeleton
Freeze
Fireball Wizard Lumberjack
Giant Skeleton
Wizard Tornado Lumberjack
Lumberjack
Fireball Wizard Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Lumberjack
Barbarians Tornado Lumberjack Freeze Giant Skeleton
Barbarians Lumberjack
Barbarians Fireball Tornado Giant Skeleton Lumberjack
Fireball Tornado Freeze Lumberjack
Tornado Fireball Wizard Freeze
Barbarians Fireball Giant Skeleton
Barbarians Tornado Lumberjack
Tornado Barbarians Giant Skeleton Lumberjack
Barbarians Fireball Wizard Tornado Freeze Giant Skeleton Lumberjack
Fireball Wizard Tornado
Barbarians Lumberjack Fireball Wizard Freeze Giant Skeleton
Fireball Wizard Barbarians Tornado Freeze Lumberjack
Barbarians Lumberjack
Barbarians Tornado Fireball Freeze Lumberjack
Barbarians Wizard Fireball Tornado Lumberjack
Fireball Barbarians Wizard Tornado Lumberjack
Wizard Tornado Freeze Barbarians Fireball Giant Skeleton Lumberjack
Barbarians Tornado Lumberjack
Wizard Barbarians Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Giant Skeleton
Fireball Wizard Lumberjack
Barbarians Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Barbarians Fireball Tornado
Barbarians Giant Skeleton Lumberjack
Fireball Wizard Tornado Freeze
Barbarians Fireball Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Freeze Giant Skeleton Barbarians Fireball Tornado
Barbarians
Barbarians Giant Skeleton Lumberjack
Barbarians Fireball Tornado Giant Skeleton
Barbarians Giant Skeleton Fireball Wizard Lumberjack
Wizard Barbarians Fireball
Barbarians Fireball Tornado Freeze Giant Skeleton Lumberjack
Barbarians Fireball Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton
Fireball Tornado
Fireball Giant Skeleton
Barbarians Fireball Freeze Giant Skeleton
Fireball Wizard
Fireball Wizard Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Fireball Tornado Lumberjack
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Fireball Wizard
Fireball Wizard Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Freeze Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Giant Skeleton
Fireball Wizard
Barbarians Fireball Freeze
Fireball Wizard Tornado
Freeze
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Freeze Giant Skeleton
Fireball Tornado
Fireball Tornado Freeze Giant Skeleton

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