My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton Inferno Dragon
Giant Snowball
Archers Minions Inferno Dragon
Zap
Archers Minions Mortar Inferno Dragon
Barbarian Barrel
Archers Mortar Giant Skeleton
The Log
Archers Giant Skeleton
Earthquake
Archers Mortar
Arrows
Archers Minions
Royal Delivery
Archers Minions Giant Skeleton Inferno Dragon
Fireball
Archers Minions Mortar Inferno Dragon
Poison
Archers Minions Mortar
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Tornado Mortar Fireball Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Giant Skeleton Inferno Dragon
Minions
Mortar Giant Skeleton Inferno Dragon
Mortar
Archers Minions Fireball Tornado The Log
Fireball
Tornado Mortar The Log
Tornado
Fireball Mortar Giant Skeleton The Log
Giant Skeleton
Archers Minions Tornado The Log
The Log
Mortar Fireball Tornado Giant Skeleton
Inferno Dragon
Archers Minions

Defense Synergies 2 17

Archers
Minions Mortar Tornado Giant Skeleton The Log
Minions
Archers Mortar Giant Skeleton The Log
Mortar
Archers Minions Fireball Tornado The Log Inferno Dragon
Fireball
Tornado The Log Mortar
Tornado
Fireball Archers Mortar Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Archers Minions Tornado The Log
The Log
Fireball Archers Minions Mortar Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Mortar Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball The Log
Inferno Dragon Minions Mortar The Log
Mortar Tornado Archers Minions Giant Skeleton Inferno Dragon
Inferno Dragon Minions Mortar
Fireball Tornado Giant Skeleton The Log
Fireball Tornado The Log Archers Minions
Minions Tornado Inferno Dragon Archers Mortar Fireball
Fireball Giant Skeleton The Log
Inferno Dragon Minions Mortar Tornado
Tornado Archers Giant Skeleton
Archers Minions Fireball Tornado Giant Skeleton The Log
Minions Inferno Dragon Archers Fireball Tornado
Mortar Minions Fireball Giant Skeleton The Log
Fireball Minions Mortar Tornado The Log
Inferno Dragon Mortar
Tornado Mortar Fireball The Log Inferno Dragon
Minions Mortar Fireball Tornado
Mortar Fireball Archers Minions Tornado The Log
Mortar Tornado The Log Archers Minions Fireball Giant Skeleton Inferno Dragon
Mortar Tornado Inferno Dragon
Archers Minions Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Giant Skeleton
Fireball Archers Mortar The Log Inferno Dragon
Giant Skeleton Minions The Log
Giant Skeleton Fireball Tornado The Log
Giant Skeleton Inferno Dragon
Fireball Archers Minions Tornado
Archers Minions Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Minions Mortar Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Fireball
Archers Fireball
Archers Minions Mortar Fireball Tornado Giant Skeleton The Log Inferno Dragon
Minions Archers Fireball Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Giant Skeleton The Log
Mortar Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Mortar The Log
Fireball Minions Tornado
Archers Mortar Tornado The Log
Fireball The Log Tornado
Fireball The Log Mortar Tornado
Minions Fireball Tornado
Mortar Fireball Tornado The Log
Fireball Archers Tornado
Mortar Fireball The Log
Minions Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball Tornado
Minions
Archers Mortar Fireball The Log
Mortar Fireball Tornado The Log
Minions Fireball Giant Skeleton The Log
Fireball Tornado
Tornado The Log
Mortar Fireball The Log
Tornado The Log Mortar Fireball
Inferno Dragon
Mortar Fireball The Log Tornado
Fireball Mortar Tornado The Log
Fireball Mortar Tornado The Log
Archers Fireball Tornado
Minions Fireball
Fireball
Mortar Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Archers Minions Fireball
Fireball Archers Tornado
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball Tornado Giant Skeleton
Minions Fireball Tornado Giant Skeleton The Log
Fireball Tornado
Mortar Fireball Tornado Giant Skeleton The Log

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