My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Mini P.E.K.K.A Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Prince
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Mini P.E.K.K.A Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Prince
Zap
Giant Tornado Prince Fire Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Giant Fire Spirit Zap Wizard Tornado The Log
Giant
Zap Mini P.E.K.K.A Prince Fire Spirit Wizard Tornado The Log
Wizard
Tornado Mini P.E.K.K.A Giant Prince
Tornado
Zap Wizard Mini P.E.K.K.A Giant The Log
Prince
Zap Giant Fire Spirit Wizard The Log
The Log
Zap Mini P.E.K.K.A Giant Tornado Prince

Defense Synergies 4 13

Fire Spirit
Zap Mini P.E.K.K.A Tornado The Log
Zap
Mini P.E.K.K.A Fire Spirit Tornado Prince The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Prince The Log
Tornado
Wizard Fire Spirit Zap Mini P.E.K.K.A Prince The Log
Prince
The Log Zap Wizard Tornado
The Log
Mini P.E.K.K.A Prince Fire Spirit Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Zap Prince The Log
Mini P.E.K.K.A Tornado Prince Fire Spirit
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Tornado Prince The Log
Tornado The Log Fire Spirit Zap
Tornado Fire Spirit Zap Wizard
Zap The Log
Mini P.E.K.K.A Tornado Prince
Tornado Fire Spirit Mini P.E.K.K.A Prince
Zap Wizard Tornado The Log
Zap Wizard Tornado
Mini P.E.K.K.A Prince Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap Mini P.E.K.K.A Tornado Prince The Log
Mini P.E.K.K.A Prince
Tornado Zap Mini P.E.K.K.A Prince The Log
Wizard Mini P.E.K.K.A Tornado Prince
Fire Spirit Zap Wizard Tornado Prince The Log
Zap Wizard Tornado The Log Fire Spirit
Mini P.E.K.K.A Tornado Prince
Wizard Fire Spirit Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Zap Mini P.E.K.K.A Wizard Prince The Log
Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Zap Tornado The Log
Mini P.E.K.K.A Prince
Fire Spirit Wizard Zap Tornado
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Tornado Prince The Log
Mini P.E.K.K.A Prince
Zap Tornado Prince The Log
Mini P.E.K.K.A Prince Wizard
Wizard
Zap Mini P.E.K.K.A Tornado Prince The Log
Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Prince The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado The Log
The Log Fire Spirit Zap Wizard Tornado
The Log Zap Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado Prince
Zap Wizard Tornado Prince The Log
Fire Spirit Zap Wizard Tornado
Fire Spirit The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Prince The Log
Fire Spirit Zap Wizard Tornado The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log Fire Spirit Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado Prince The Log
Zap Tornado The Log
Fire Spirit Zap Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Fire Spirit Prince
Fire Spirit Zap Wizard Tornado
The Log
Mini P.E.K.K.A Wizard Prince
The Log Zap Wizard
Zap Tornado
Prince
Zap Tornado The Log
Zap Tornado
Zap Tornado Prince The Log

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