My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minion Horde Hog Rider Skeleton Army Witch
Poison
Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Valkyrie Hog Rider Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider Giant
Fireball
Hog Rider Giant
Valkyrie
Hog Rider Giant Witch
Hog Rider
Fireball Valkyrie Rage Minion Horde Giant Witch
Giant
Rage Minion Horde Fireball Valkyrie Hog Rider Witch
Rage
Minion Horde Hog Rider Giant Witch
Skeleton Army
Witch
Rage Valkyrie Hog Rider Giant

Defense Synergies 0 2

Minion Horde
Fireball
Valkyrie
Valkyrie
Fireball Witch
Hog Rider
Giant
Rage
Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Skeleton Army Valkyrie Witch
Minion Horde Skeleton Army Witch Valkyrie
Minion Horde Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie
Minion Horde Fireball Witch
Fireball Valkyrie
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Fireball
Minion Horde Fireball Witch
Minion Horde Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball
Minion Horde Fireball Valkyrie Skeleton Army Witch
Fireball Minion Horde Valkyrie Skeleton Army Witch
Valkyrie Witch Fireball
Valkyrie Skeleton Army Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Valkyrie
Skeleton Army Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Minion Horde Fireball
Minion Horde Valkyrie Skeleton Army Witch
Fireball Minion Horde Witch
Skeleton Army Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Minion Horde Fireball Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Minion Horde Fireball Valkyrie
Valkyrie Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Minion Horde Valkyrie
Fireball Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Minion Horde Valkyrie
Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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