My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Miner
Giant Snowball
Archers Mega Minion Miner
Zap
Archers
Barbarian Barrel
Archers Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Wizard Miner
Fireball
Archers Mega Minion Wizard
Poison
Archers Mega Minion Wizard
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Tornado Miner Freeze Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Tornado Miner Archers Freeze
Archers
Zap Giant Miner
Mega Minion
Zap Giant Miner
Giant
Zap Mega Minion Miner Archers Wizard Tornado
Wizard
Tornado Giant Miner
Tornado
Zap Wizard Giant Freeze
Freeze
Zap Tornado
Miner
Zap Giant Archers Mega Minion Wizard

Defense Synergies 2 10

Zap
Mega Minion Archers Tornado Miner
Archers
Zap Mega Minion Tornado
Mega Minion
Zap Archers Wizard Tornado Freeze Miner
Giant
Wizard
Tornado Mega Minion Freeze
Tornado
Wizard Zap Archers Mega Minion
Freeze
Mega Minion Wizard
Miner
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Zap Mega Minion
Tornado Archers Mega Minion Freeze
Mega Minion
Tornado
Tornado Freeze Zap Archers Mega Minion
Mega Minion Tornado Zap Archers Wizard Freeze
Zap
Tornado
Tornado Archers Miner
Archers Zap Mega Minion Wizard Tornado Freeze
Mega Minion Zap Archers Wizard Tornado
Zap Wizard Freeze
Wizard Zap Mega Minion Tornado Freeze
Tornado Zap Freeze
Wizard Tornado
Zap Archers Mega Minion Wizard Tornado
Zap Wizard Tornado Freeze Archers Mega Minion
Tornado
Wizard Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers
Zap Archers Mega Minion Wizard Miner
Zap
Zap Tornado
Wizard Zap Archers Tornado Freeze
Archers Mega Minion
Zap Freeze Mega Minion Tornado
Mega Minion
Mega Minion
Zap Tornado
Wizard
Wizard Archers
Zap Archers Mega Minion Tornado Freeze
Zap Archers Mega Minion Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Miner
Miner
Freeze
Wizard Zap
Wizard Zap Mega Minion Tornado Freeze
Archers Wizard Tornado
Zap Wizard Tornado Freeze
Miner Zap Wizard Tornado
Tornado
Miner Zap Wizard Tornado
Zap Archers Wizard Tornado
Miner
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Archers Mega Minion Wizard
Zap Wizard Tornado Miner
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Mega Minion
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Zap Archers Wizard Tornado
Zap Mega Minion Wizard Freeze
Mega Minion
Zap Wizard Miner
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Mega Minion Wizard Tornado
Freeze
Miner Mega Minion Wizard
Zap Wizard
Zap Tornado
Mega Minion
Zap Tornado Freeze
Zap Tornado
Zap Tornado Freeze Miner

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