My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Elite Barbarians Wizard Witch
The Log
Archers Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Elite Barbarians Wizard Witch
Fireball
Archers Elite Barbarians Wizard Witch
Poison
Archers Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Giant Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Knight Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Archers Knight Witch
Archers
Knight Zap Elite Barbarians Giant
Knight
Archers Zap Elite Barbarians Wizard Witch
Elite Barbarians
Zap Archers Knight Wizard
Giant
Zap Archers Wizard Rocket Witch
Wizard
Knight Elite Barbarians Giant
Rocket
Giant
Witch
Zap Knight Giant

Defense Synergies 1 8

Zap
Archers Knight Elite Barbarians Witch
Archers
Knight Zap Witch
Knight
Archers Zap Wizard Witch
Elite Barbarians
Zap Wizard
Giant
Wizard
Knight Elite Barbarians
Rocket
Witch
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Wizard
Elite Barbarians Zap Knight Witch
Rocket Witch Archers Knight Elite Barbarians
Elite Barbarians Witch Knight
Elite Barbarians Rocket
Zap Archers
Rocket Zap Archers Wizard Witch
Rocket Zap
Witch Elite Barbarians
Knight Elite Barbarians Archers
Archers Witch Zap Knight Wizard
Zap Archers Wizard Witch
Zap Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Zap Witch
Elite Barbarians Knight
Rocket Zap Elite Barbarians
Wizard Knight Elite Barbarians Witch
Zap Archers Knight Elite Barbarians Wizard Witch
Zap Wizard Witch Archers Knight
Elite Barbarians
Wizard Archers Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Witch
Zap Archers Knight Elite Barbarians Wizard Rocket
Zap Knight Elite Barbarians Rocket Witch
Rocket Zap Knight Elite Barbarians
Knight Elite Barbarians Witch
Wizard Rocket Zap Archers Witch
Rocket Archers Knight Elite Barbarians Witch
Knight Elite Barbarians
Zap Rocket Knight Elite Barbarians Witch
Witch
Knight Elite Barbarians Witch
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Knight Wizard Witch
Wizard Archers Witch
Elite Barbarians Witch Zap Archers Knight Rocket
Zap Archers Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap
Rocket
Knight Rocket
Wizard Rocket Zap
Wizard Zap Rocket Witch
Archers Wizard Witch
Zap Wizard
Zap Wizard
Rocket Elite Barbarians
Rocket Zap Knight Wizard
Zap Archers Wizard Rocket
Rocket Knight Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Zap Archers Wizard
Rocket Zap Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Rocket Zap
Elite Barbarians Zap Archers Wizard Witch
Zap Rocket Wizard Witch
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Archers Rocket Witch
Rocket Zap Archers Wizard Witch
Knight Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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