My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Mega Minion Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Witch
The Log
Archers Witch
Earthquake
Archers Elixir Collector Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Mega Minion Witch
Fireball
Archers Minions Mega Minion Elixir Collector Witch
Poison
Archers Minions Mega Minion Elixir Collector Witch
Lightning
Mega Minion Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Mega Minion Giant Witch Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Mega Minion

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant
Minions
Giant
Mega Minion
Giant
Giant
Minions Mega Minion Lightning Archers Witch The Log
Elixir Collector
Witch
Giant
Lightning
Giant
The Log
Giant

Defense Synergies 0 9

Archers
Minions Mega Minion Witch The Log
Minions
Archers The Log
Mega Minion
Archers Witch The Log
Giant
Elixir Collector
Witch
Archers Mega Minion The Log
Lightning
The Log
The Log
Archers Minions Mega Minion Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion The Log
Minions Mega Minion Witch The Log
Witch Archers Minions Mega Minion Lightning
Witch Minions Mega Minion
Lightning The Log
The Log Archers Minions Mega Minion
Minions Mega Minion Lightning Archers Witch
Lightning The Log
Witch Minions
Archers
Archers Minions Witch Mega Minion The Log
Minions Mega Minion Archers Witch
Minions Witch Lightning The Log
Minions Mega Minion Witch The Log
Lightning The Log
Minions Witch
Archers Minions Mega Minion Witch The Log
Witch The Log Archers Minions Mega Minion
Archers Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Mega Minion Lightning The Log
Minions Witch Lightning The Log
Lightning The Log
Witch
Archers Minions Witch
Archers Minions Mega Minion Witch Lightning
Lightning Minions Mega Minion Witch The Log
Witch Mega Minion
Minions Mega Minion Witch
Lightning The Log
Lightning Witch
Archers Witch
Witch Archers Minions Mega Minion Lightning The Log
Minions Archers Mega Minion Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning The Log
The Log
Minions Mega Minion Witch
Archers Witch The Log
The Log Lightning
The Log Lightning
Lightning Minions
Lightning The Log
Lightning Archers
Lightning The Log
Lightning Minions
Lightning The Log
Lightning Witch The Log
Lightning The Log
Lightning
Minions Lightning
Lightning Archers Mega Minion The Log
Lightning Witch The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning The Log
The Log Witch
Mega Minion Witch
The Log Witch Lightning
Lightning Witch The Log
Lightning The Log
Lightning Archers Witch
Lightning Minions Mega Minion Witch
Lightning Mega Minion
Lightning The Log
Lightning
Lightning The Log
Lightning Archers Minions Witch
Lightning Archers Mega Minion Witch
The Log
Lightning Mega Minion
The Log Lightning
Lightning
Mega Minion
Minions Witch Lightning The Log
Witch Lightning
Lightning Witch The Log

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