My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Dark Prince Bandit Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Dark Prince Bandit Night Witch
Giant Snowball
Skeletons Night Witch
Zap
Skeletons Dark Prince Bandit Night Witch
Barbarian Barrel
Skeletons Dark Prince Bandit Magic Archer Night Witch
The Log
Skeletons Dark Prince Bandit
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Dark Prince Bandit Magic Archer Night Witch
Fireball
Bandit Magic Archer Night Witch
Poison
Magic Archer Night Witch
Lightning
Dark Prince Bandit Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Bandit Dark Prince Poison Magic Archer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Bandit Dark Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant
Dark Prince Poison Night Witch Tornado Bandit Magic Archer
Tornado
Magic Archer Giant Dark Prince Poison Night Witch
Dark Prince
Giant Tornado Poison Bandit Magic Archer
Poison
Giant Tornado Dark Prince Night Witch
Bandit
Giant Dark Prince Magic Archer
Magic Archer
Tornado Giant Dark Prince Bandit
Night Witch
Giant Tornado Poison

Defense Synergies 1 14

Skeletons
Tornado Dark Prince Poison Bandit Magic Archer Night Witch
Giant
Tornado
Magic Archer Skeletons Dark Prince Poison
Dark Prince
Skeletons Tornado Poison Bandit Magic Archer Night Witch
Poison
Skeletons Tornado Dark Prince
Bandit
Skeletons Dark Prince Magic Archer
Magic Archer
Tornado Skeletons Dark Prince Bandit Night Witch
Night Witch
Skeletons Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeletons Dark Prince Bandit Night Witch
Tornado Skeletons Dark Prince Bandit Night Witch
Night Witch Skeletons Dark Prince Bandit
Tornado Dark Prince Poison
Tornado Skeletons Dark Prince Bandit Magic Archer Night Witch
Tornado Poison Magic Archer Night Witch
Poison Bandit Magic Archer
Skeletons Tornado Night Witch
Tornado Skeletons Dark Prince Bandit Night Witch
Poison Skeletons Tornado Dark Prince Bandit Magic Archer Night Witch
Tornado Poison Magic Archer Night Witch
Night Witch Skeletons Dark Prince Bandit
Tornado Dark Prince Poison Magic Archer Night Witch
Bandit
Tornado Bandit
Skeletons Tornado Dark Prince Poison Night Witch
Tornado Dark Prince Bandit Magic Archer Night Witch
Tornado Poison Dark Prince Bandit Magic Archer
Tornado
Dark Prince Poison Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Bandit
Poison Bandit Magic Archer
Bandit Skeletons Dark Prince
Dark Prince Tornado Bandit Night Witch
Skeletons Dark Prince Bandit Night Witch
Poison Skeletons Tornado Magic Archer
Dark Prince Skeletons Bandit Night Witch
Dark Prince
Skeletons Tornado Dark Prince Poison Bandit Magic Archer
Skeletons
Dark Prince
Tornado Dark Prince Poison
Dark Prince Skeletons Bandit Night Witch
Magic Archer
Skeletons Tornado Dark Prince Poison Magic Archer Night Witch
Poison Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Tornado Bandit Magic Archer
Poison Bandit Magic Archer
Dark Prince Poison
Poison Dark Prince Magic Archer
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Tornado Bandit
Tornado Poison Night Witch
Poison Tornado Dark Prince Bandit Magic Archer
Poison Tornado Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Poison Bandit
Tornado Poison
Night Witch
Dark Prince Poison Bandit Magic Archer
Tornado Poison Magic Archer
Poison Magic Archer Night Witch
Tornado Poison
Tornado
Poison
Tornado Poison Dark Prince Magic Archer
Poison Tornado Bandit Magic Archer
Tornado Poison Bandit Magic Archer
Poison Tornado Bandit Magic Archer
Poison Tornado Magic Archer Night Witch
Poison
Night Witch
Poison Bandit Magic Archer Night Witch
Poison Magic Archer
Poison Magic Archer
Dark Prince Bandit Magic Archer Night Witch
Poison Tornado Magic Archer
Poison Dark Prince Magic Archer
Poison Magic Archer
Tornado Poison
Dark Prince
Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Dark Prince Bandit Magic Archer

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