My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Knight Musketeer Skeleton Army Witch
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fireball
Minions Musketeer Skeleton Army Witch
Poison
Minions Musketeer Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Army Mini P.E.K.K.A Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Witch
Minions
Knight Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Arrows Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Witch
Skeleton Army
Witch
Knight Giant

Defense Synergies 2 10

Arrows
Knight Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Mini P.E.K.K.A Skeleton Army Witch
Minions
Knight Musketeer
Mini P.E.K.K.A
Arrows Knight Musketeer Skeleton Army Witch
Musketeer
Knight Minions Mini P.E.K.K.A Skeleton Army
Giant
Skeleton Army
Knight Mini P.E.K.K.A Musketeer
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer Witch
Mini P.E.K.K.A Skeleton Army Witch Knight Minions Musketeer
Mini P.E.K.K.A Skeleton Army Witch Knight Minions Musketeer
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Minions Musketeer
Minions Musketeer Arrows Witch
Arrows Musketeer
Mini P.E.K.K.A Witch Minions Musketeer Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Musketeer
Minions Skeleton Army Witch Arrows Knight Musketeer
Arrows Minions Musketeer Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer Witch
Skeleton Army Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Arrows Knight Minions Mini P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Knight Minions Musketeer Skeleton Army Witch
Arrows Witch Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Arrows Knight Minions Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Witch
Arrows Knight Mini P.E.K.K.A Musketeer
Skeleton Army Knight Minions Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Minions Musketeer Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer Witch
Mini P.E.K.K.A Knight Skeleton Army
Knight Minions Mini P.E.K.K.A Skeleton Army Witch
Witch Musketeer Skeleton Army
Knight Minions Mini P.E.K.K.A Musketeer Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Knight Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Knight Minions Mini P.E.K.K.A Musketeer
Arrows Minions Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Minions Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Witch
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Minions Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Minions Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

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