My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Musketeer Miner
Zap
Minions
Barbarian Barrel
Knight Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Miner Electro Wizard
Fireball
Minions Musketeer Electro Wizard
Poison
Minions Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Miner Musketeer Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Miner Electro Wizard Knight Minions Musketeer
Arrows
Zap Giant Knight Miner
Knight
Minions Musketeer Zap Arrows Miner Electro Wizard
Minions
Knight Giant Miner Zap
Musketeer
Knight Giant Zap Miner
Giant
Zap Arrows Minions Musketeer Miner Electro Wizard
Miner
Zap Minions Giant Arrows Knight Musketeer Electro Wizard
Electro Wizard
Zap Knight Giant Miner

Defense Synergies 4 10

Zap
Electro Wizard Arrows Knight Minions Musketeer Miner
Arrows
Zap Knight
Knight
Minions Musketeer Electro Wizard Zap Arrows
Minions
Knight Zap Musketeer Electro Wizard
Musketeer
Knight Zap Minions Miner Electro Wizard
Giant
Miner
Zap Musketeer
Electro Wizard
Zap Knight Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Electro Wizard
Zap Knight Minions Musketeer Electro Wizard
Knight Minions Musketeer Electro Wizard
Knight Minions Musketeer Electro Wizard
Arrows
Arrows Zap Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Arrows
Zap Arrows Musketeer Electro Wizard
Minions Musketeer
Knight Musketeer Miner Electro Wizard
Minions Electro Wizard Zap Arrows Knight Musketeer
Arrows Minions Musketeer Zap Electro Wizard
Zap Knight Minions Musketeer Electro Wizard
Zap Arrows Minions Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Arrows Knight Minions Musketeer Electro Wizard
Arrows Zap Knight Minions Musketeer Electro Wizard
Zap Arrows Knight Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Arrows Knight Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Wizard
Electro Wizard Zap Arrows Knight Musketeer Miner
Zap Knight Minions Musketeer Electro Wizard
Zap Knight Musketeer Electro Wizard
Knight Musketeer
Arrows Zap Minions Musketeer Electro Wizard
Knight Minions Musketeer Electro Wizard
Knight
Zap Electro Wizard Knight Minions
Musketeer
Knight Minions Musketeer
Zap Arrows Electro Wizard
Knight
Musketeer
Electro Wizard Zap Knight Minions Musketeer
Arrows Minions Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer Miner Electro Wizard
Arrows Miner
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Minions Musketeer
Arrows Musketeer
Arrows Zap
Arrows Miner Zap
Minions Musketeer Electro Wizard
Miner Zap Arrows Knight Musketeer Electro Wizard
Zap Arrows Musketeer
Knight Musketeer Miner
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Zap Arrows Musketeer Electro Wizard
Zap Arrows Miner
Minions Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Miner Zap Musketeer Electro Wizard
Zap Arrows Musketeer Miner
Miner Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Minions Musketeer
Zap Arrows Musketeer Miner
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Minions Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Miner Knight Musketeer Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Minions Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard

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