My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Witch Ice Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Bowler Ice Wizard
Fireball
Mega Minion Witch Bowler Ice Wizard
Poison
Mega Minion Witch Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Witch Bowler Ice Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Ice Wizard Mini P.E.K.K.A Giant Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Ice Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Mini P.E.K.K.A Witch Bowler Ice Wizard
Mega Minion
Zap Giant Bowler
Mini P.E.K.K.A
Giant Zap Rage Bowler Ice Wizard
Giant
Zap Mega Minion Mini P.E.K.K.A Rage Witch Bowler Ice Wizard
Rage
Giant Witch Mini P.E.K.K.A
Witch
Rage Zap Giant Bowler
Bowler
Zap Mega Minion Mini P.E.K.K.A Giant Witch Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Bowler

Defense Synergies 2 11

Zap
Mega Minion Mini P.E.K.K.A Witch Bowler Ice Wizard
Mega Minion
Zap Witch Ice Wizard
Mini P.E.K.K.A
Zap Witch Bowler Ice Wizard
Giant
Rage
Witch
Zap Mega Minion Mini P.E.K.K.A Bowler Ice Wizard
Bowler
Zap Mini P.E.K.K.A Witch Ice Wizard
Ice Wizard
Zap Mega Minion Mini P.E.K.K.A Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion
Mini P.E.K.K.A Zap Mega Minion Witch Ice Wizard
Mini P.E.K.K.A Witch Bowler Mega Minion Ice Wizard
Mini P.E.K.K.A Witch Mega Minion Bowler Ice Wizard
Mini P.E.K.K.A Bowler
Bowler Zap Mega Minion Ice Wizard
Mega Minion Zap Witch Ice Wizard
Bowler Zap
Mini P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A Bowler Ice Wizard
Witch Ice Wizard Zap Mega Minion Bowler
Mega Minion Zap Witch Ice Wizard
Mini P.E.K.K.A Bowler Zap Witch Ice Wizard
Bowler Zap Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Witch Bowler
Zap Mega Minion Witch Bowler Ice Wizard
Zap Witch Mega Minion Bowler Ice Wizard
Mini P.E.K.K.A
Bowler Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bowler
Zap Mega Minion Mini P.E.K.K.A Bowler
Zap Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Zap
Mini P.E.K.K.A Witch Bowler
Zap Witch Ice Wizard
Mini P.E.K.K.A Mega Minion Witch Bowler Ice Wizard
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Witch
Witch Bowler
Witch Zap Mega Minion Mini P.E.K.K.A Bowler
Bowler Zap Mega Minion Mini P.E.K.K.A Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Ice Wizard
Zap Bowler
Zap Mega Minion Witch Ice Wizard
Witch Bowler
Zap Bowler Ice Wizard
Zap
Mini P.E.K.K.A Bowler
Zap Bowler
Zap
Bowler
Zap
Zap Witch Bowler
Bowler
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Bowler
Zap Witch Bowler
Bowler
Bowler
Zap
Zap Witch Bowler Ice Wizard
Mega Minion Witch
Zap Witch Bowler Ice Wizard
Zap Witch Bowler
Zap
Zap Witch Ice Wizard
Zap Mega Minion Witch
Mega Minion Mini P.E.K.K.A Bowler
Zap
Zap
Bowler
Zap Witch
Zap Mega Minion Witch Ice Wizard
Mega Minion Mini P.E.K.K.A Bowler
Zap Bowler
Zap
Mega Minion
Zap Witch Bowler
Zap Witch
Zap Witch Bowler

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