My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Bowler Ice Wizard
Fireball
Minions Bowler Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Ice Wizard Mini P.E.K.K.A Giant Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tornado Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Bowler
Minions
Giant Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Giant Arrows Minions Tornado Bowler Ice Wizard
Giant
Arrows Minions Mini P.E.K.K.A Rocket Tornado Bowler Ice Wizard
Rocket
Tornado Giant
Tornado
Rocket Mini P.E.K.K.A Giant Bowler Ice Wizard
Bowler
Arrows Minions Mini P.E.K.K.A Giant Tornado Ice Wizard
Ice Wizard
Mini P.E.K.K.A Giant Tornado Bowler

Defense Synergies 3 10

Arrows
Mini P.E.K.K.A Tornado Bowler Ice Wizard
Minions
Bowler Ice Wizard
Mini P.E.K.K.A
Arrows Tornado Bowler Ice Wizard
Giant
Rocket
Tornado
Tornado
Rocket Bowler Ice Wizard Arrows Mini P.E.K.K.A
Bowler
Tornado Arrows Minions Mini P.E.K.K.A Ice Wizard
Ice Wizard
Tornado Arrows Minions Mini P.E.K.K.A Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Rocket Tornado Bowler Minions Ice Wizard
Mini P.E.K.K.A Minions Bowler Ice Wizard
Arrows Mini P.E.K.K.A Rocket Tornado Bowler
Arrows Tornado Bowler Minions Ice Wizard
Minions Rocket Tornado Arrows Ice Wizard
Rocket Bowler Arrows
Mini P.E.K.K.A Minions Tornado Ice Wizard
Tornado Mini P.E.K.K.A Bowler Ice Wizard
Minions Ice Wizard Arrows Tornado Bowler
Arrows Minions Tornado Ice Wizard
Mini P.E.K.K.A Bowler Minions Rocket Ice Wizard
Rocket Bowler Arrows Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Rocket Tornado Mini P.E.K.K.A Bowler
Arrows Minions Mini P.E.K.K.A Tornado Bowler
Arrows Minions Tornado Bowler Ice Wizard
Arrows Tornado Minions Bowler Ice Wizard
Mini P.E.K.K.A Tornado
Bowler Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Arrows Mini P.E.K.K.A Rocket Bowler
Minions Mini P.E.K.K.A Rocket Bowler
Mini P.E.K.K.A Rocket Bowler Tornado
Mini P.E.K.K.A Bowler
Arrows Rocket Minions Tornado Ice Wizard
Mini P.E.K.K.A Rocket Minions Bowler Ice Wizard
Mini P.E.K.K.A
Rocket Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Bowler
Rocket Arrows Tornado Bowler
Mini P.E.K.K.A Rocket Bowler
Bowler
Minions Mini P.E.K.K.A Rocket Tornado Bowler
Arrows Minions Bowler Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Tornado Bowler Ice Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows Bowler
Arrows Minions Rocket Tornado Ice Wizard
Arrows Tornado Bowler
Arrows Tornado Bowler Ice Wizard
Arrows Tornado
Rocket Minions Mini P.E.K.K.A Tornado Bowler
Rocket Arrows Tornado Bowler
Arrows Rocket Tornado
Rocket Bowler
Arrows Minions Rocket
Arrows
Rocket Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket Tornado
Minions Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Bowler
Rocket Arrows Tornado Bowler
Rocket Minions Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler
Rocket Arrows
Arrows Tornado Bowler Ice Wizard
Arrows Tornado Bowler Ice Wizard
Arrows Tornado Bowler
Rocket Arrows Tornado
Arrows Tornado Ice Wizard
Rocket Minions
Mini P.E.K.K.A Bowler
Arrows Rocket
Rocket Arrows
Rocket Arrows Bowler
Minions Rocket
Rocket Arrows Tornado Ice Wizard
Arrows
Mini P.E.K.K.A Rocket Bowler
Arrows Bowler
Rocket Arrows Tornado
Minions Rocket Tornado Bowler
Rocket Tornado
Rocket Tornado Bowler

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