My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Mega Minion Witch Lumberjack
Fireball
Mega Minion Inferno Tower Witch Lumberjack
Poison
Mega Minion Inferno Tower Witch
Lightning
Knight Mega Minion Inferno Tower Witch Lumberjack
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Fireball Lumberjack Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Mega Minion Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Knight Witch Lumberjack
Knight
Mega Minion Zap Fireball Witch Lumberjack
Mega Minion
Zap Knight Giant Fireball
Fireball
Zap Knight Mega Minion Giant
Giant
Zap Mega Minion Fireball Witch Lumberjack
Inferno Tower
Witch
Zap Knight Giant Lumberjack
Lumberjack
Zap Knight Giant Witch

Defense Synergies 4 14

Zap
Mega Minion Fireball Knight Inferno Tower Witch Lumberjack
Knight
Mega Minion Inferno Tower Zap Fireball Witch Lumberjack
Mega Minion
Zap Knight Inferno Tower Witch Lumberjack
Fireball
Zap Knight Inferno Tower Lumberjack
Giant
Inferno Tower
Knight Zap Mega Minion Fireball Lumberjack
Witch
Zap Knight Mega Minion Lumberjack
Lumberjack
Zap Knight Mega Minion Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Inferno Tower
Inferno Tower Lumberjack Zap Knight Mega Minion Witch
Inferno Tower Witch Lumberjack Knight Mega Minion
Inferno Tower Witch Lumberjack Knight Mega Minion
Fireball Lumberjack
Fireball Zap Mega Minion Lumberjack
Mega Minion Inferno Tower Zap Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Lumberjack
Knight Inferno Tower Lumberjack
Witch Zap Knight Mega Minion Fireball Lumberjack
Mega Minion Inferno Tower Zap Fireball Witch
Inferno Tower Lumberjack Zap Knight Fireball Witch
Fireball Zap Mega Minion Witch Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Zap Fireball Lumberjack
Knight Fireball Inferno Tower Witch Lumberjack
Fireball Zap Knight Mega Minion Witch Lumberjack
Zap Witch Knight Mega Minion Fireball Lumberjack
Inferno Tower Lumberjack
Knight Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball Inferno Tower Witch
Fireball Zap Knight Mega Minion Lumberjack
Lumberjack Zap Knight Inferno Tower Witch
Lumberjack Zap Knight Fireball Inferno Tower
Inferno Tower Knight Witch Lumberjack
Fireball Zap Witch
Knight Mega Minion Fireball Inferno Tower Witch Lumberjack
Inferno Tower Knight Lumberjack
Zap Knight Mega Minion Fireball Inferno Tower Witch
Inferno Tower Witch Mega Minion
Knight Mega Minion Inferno Tower Witch Lumberjack
Zap Fireball
Knight Fireball Inferno Tower Witch Lumberjack
Fireball Witch
Inferno Tower Witch Zap Knight Mega Minion Fireball Lumberjack
Zap Mega Minion Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Mega Minion Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Mega Minion Witch
Fireball
Fireball Knight Mega Minion Lumberjack
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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