My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Ice Wizard Inferno Dragon Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Night Witch Sparky
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch Sparky
Barbarian Barrel
Ice Spirit Ice Wizard Night Witch Sparky
The Log
Ice Spirit Sparky
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Ice Wizard Inferno Dragon Night Witch Sparky
Fireball
Ice Wizard Inferno Dragon Night Witch Sparky
Poison
Ice Wizard Night Witch Sparky
Lightning
Ice Wizard Inferno Dragon Night Witch Sparky
Rocket
Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard Inferno Dragon Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Ice Wizard Inferno Dragon Night Witch Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Ice Wizard

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Giant Inferno Dragon Night Witch
Zap
Ice Spirit Giant Tornado Sparky Ice Wizard Night Witch
Giant
Zap Night Witch Sparky Ice Spirit Tornado Ice Wizard
Tornado
Zap Sparky Giant Ice Wizard Night Witch
Ice Wizard
Zap Giant Tornado
Inferno Dragon
Ice Spirit
Night Witch
Giant Ice Spirit Zap Tornado
Sparky
Ice Spirit Zap Giant Tornado

Defense Synergies 4 13

Ice Spirit
Zap Sparky Tornado Ice Wizard Inferno Dragon Night Witch
Zap
Ice Spirit Tornado Ice Wizard Inferno Dragon Night Witch Sparky
Giant
Tornado
Ice Wizard Sparky Ice Spirit Zap Inferno Dragon Sparky
Ice Wizard
Tornado Ice Spirit Zap Inferno Dragon Night Witch
Inferno Dragon
Ice Spirit Zap Tornado Ice Wizard
Night Witch
Ice Spirit Zap Ice Wizard
Sparky
Ice Spirit Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Inferno Dragon Sparky Ice Spirit Zap Ice Wizard Night Witch
Tornado Sparky Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Sparky Ice Wizard
Tornado Sparky
Tornado Zap Ice Wizard Night Witch
Tornado Inferno Dragon Ice Spirit Zap Ice Wizard Night Witch
Zap Sparky
Inferno Dragon Sparky Tornado Ice Wizard Night Witch
Tornado Ice Spirit Ice Wizard Night Witch Sparky
Ice Wizard Zap Tornado Night Witch
Inferno Dragon Zap Tornado Ice Wizard Night Witch
Night Witch Sparky Ice Spirit Zap Ice Wizard
Sparky Ice Spirit Zap Tornado Night Witch
Inferno Dragon Sparky
Tornado Ice Spirit Zap Inferno Dragon Sparky
Sparky Tornado Night Witch
Ice Spirit Zap Tornado Ice Wizard Night Witch
Zap Tornado Ice Spirit Ice Wizard Inferno Dragon
Sparky Tornado Inferno Dragon
Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap Inferno Dragon
Ice Spirit Zap Sparky
Zap Tornado Night Witch Sparky
Inferno Dragon Night Witch Sparky
Ice Spirit Zap Tornado Ice Wizard
Sparky Ice Wizard Night Witch
Inferno Dragon Sparky
Zap Ice Spirit Tornado Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
Zap Tornado
Night Witch Sparky
Sparky
Sparky Ice Spirit Zap Tornado Inferno Dragon Night Witch
Zap Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Ice Wizard
Sparky
Sparky
Zap Sparky
Ice Spirit Zap Tornado Ice Wizard
Tornado Sparky
Ice Spirit Zap Tornado Ice Wizard
Zap Tornado
Tornado Night Witch Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Night Witch Sparky
Zap Sparky
Zap Tornado
Night Witch Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Ice Spirit Ice Wizard Sparky
Inferno Dragon
Zap Tornado Ice Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Ice Wizard Night Witch Sparky
Zap Ice Spirit
Night Witch Sparky
Zap Night Witch Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Night Witch
Zap Tornado Ice Wizard
Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Ice Spirit Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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