My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Miner
Giant Snowball
Minions Barbarians Minion Horde Goblin Hut Miner
Zap
Minions Mortar Minion Horde Goblin Hut
Barbarian Barrel
Mortar Barbarians Goblin Hut Ice Wizard
The Log
Barbarians Goblin Hut
Earthquake
Mortar Barbarians Goblin Hut
Arrows
Minions Minion Horde Goblin Hut
Royal Delivery
Minions Barbarians Minion Horde Goblin Hut Miner Ice Wizard
Fireball
Minions Mortar Barbarians Minion Horde Goblin Hut Ice Wizard
Poison
Minions Mortar Barbarians Minion Horde Goblin Hut Ice Wizard
Lightning
Mortar Goblin Hut Ice Wizard
Rocket
Mortar Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Ice Wizard Mortar Barbarians Minion Horde Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Miner Ice Wizard Mortar

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Mortar
Mortar
Miner Minions Goblin Hut
Barbarians
Minion Horde
Miner Giant
Giant
Minions Miner Minion Horde Goblin Hut Ice Wizard
Goblin Hut
Mortar Giant Miner Ice Wizard
Miner
Minions Mortar Minion Horde Giant Goblin Hut
Ice Wizard
Giant Goblin Hut

Defense Synergies 0 7

Minions
Mortar Ice Wizard
Mortar
Minions Goblin Hut Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Ice Wizard
Giant
Goblin Hut
Mortar Ice Wizard
Miner
Ice Wizard
Minions Mortar Minion Horde Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Minion Horde Goblin Hut
Barbarians Minion Horde Minions Mortar Goblin Hut Ice Wizard
Mortar Barbarians Minion Horde Goblin Hut Minions Ice Wizard
Barbarians Minion Horde Goblin Hut Minions Mortar Ice Wizard
Barbarians
Minions Ice Wizard
Minions Minion Horde Mortar Goblin Hut Ice Wizard
Barbarians
Barbarians Minion Horde Minions Mortar Goblin Hut Ice Wizard
Barbarians Minion Horde Miner Ice Wizard
Minions Barbarians Minion Horde Ice Wizard Goblin Hut
Minions Minion Horde Goblin Hut Ice Wizard
Mortar Barbarians Minion Horde Goblin Hut Minions Ice Wizard
Minions Mortar Barbarians Minion Horde Goblin Hut
Barbarians Mortar Minion Horde Goblin Hut
Barbarians Minion Horde Mortar Goblin Hut
Barbarians Minion Horde Minions Mortar Goblin Hut
Mortar Minions Barbarians Minion Horde Goblin Hut Ice Wizard
Mortar Minions Barbarians Goblin Hut Ice Wizard
Barbarians Mortar Goblin Hut
Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut
Mortar Miner
Barbarians Minions Minion Horde Goblin Hut
Barbarians Minion Horde
Barbarians Minion Horde Goblin Hut
Minions Minion Horde Goblin Hut Ice Wizard
Minions Barbarians Minion Horde Goblin Hut Ice Wizard
Barbarians Minion Horde
Minion Horde Minions Mortar Barbarians Goblin Hut
Barbarians Minion Horde Goblin Hut
Minions Barbarians Minion Horde Goblin Hut
Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblin Hut Minions Mortar Minion Horde
Minions Barbarians Minion Horde Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Miner Ice Wizard
Minion Horde Goblin Hut Miner
Barbarians
Mortar Minion Horde
Minions Minion Horde Ice Wizard
Mortar Minion Horde
Ice Wizard
Miner Mortar
Minions Minion Horde
Miner Mortar Minion Horde
Mortar Goblin Hut Miner
Minions Mortar Minion Horde
Mortar Goblin Hut
Mortar Minion Horde Goblin Hut
Mortar Minion Horde Goblin Hut
Mortar
Minions Minion Horde
Mortar
Mortar Miner
Minions Minion Horde
Mortar Barbarians Minion Horde
Mortar Ice Wizard
Minion Horde
Mortar Miner Ice Wizard
Mortar Miner
Miner Mortar
Minion Horde Ice Wizard
Minions Minion Horde Goblin Hut
Minion Horde
Mortar Minion Horde Miner
Minion Horde
Minion Horde
Minion Horde Minions Barbarians Goblin Hut
Ice Wizard
Miner Minion Horde
Mortar
Minion Horde
Minions Minion Horde
Mortar Miner

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