My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner
Giant Snowball
Bats Musketeer Miner
Zap
Bats
Barbarian Barrel
Ice Spirit Musketeer
The Log
Ice Spirit Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Musketeer Miner
Fireball
Musketeer
Poison
Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Miner Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Mini P.E.K.K.A Musketeer Giant Miner
Bats
Giant Miner Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Giant Miner Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A
Giant Ice Spirit Bats Zap Musketeer The Log
Musketeer
Giant Ice Spirit Zap Mini P.E.K.K.A The Log Miner
Giant
Bats Zap Mini P.E.K.K.A Musketeer Miner Ice Spirit The Log
The Log
Zap Mini P.E.K.K.A Musketeer Giant Miner
Miner
Bats Zap Giant Ice Spirit Musketeer The Log

Defense Synergies 6 13

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Bats The Log Miner
Bats
Ice Spirit Zap Mini P.E.K.K.A Musketeer The Log
Zap
Ice Spirit Mini P.E.K.K.A Bats Musketeer The Log Miner
Mini P.E.K.K.A
Ice Spirit Zap The Log Bats Musketeer
Musketeer
Ice Spirit The Log Bats Zap Mini P.E.K.K.A Miner
Giant
The Log
Mini P.E.K.K.A Musketeer Ice Spirit Bats Zap Miner
Miner
Ice Spirit Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Ice Spirit Bats Zap Musketeer The Log
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A The Log
The Log Bats Zap Musketeer
Bats Musketeer Ice Spirit Zap
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer Miner
Bats Zap Musketeer The Log
Musketeer Bats Zap
Mini P.E.K.K.A Ice Spirit Bats Zap Musketeer The Log
Ice Spirit Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Musketeer
Ice Spirit Bats Zap Musketeer The Log
Zap The Log Ice Spirit Bats Musketeer
Mini P.E.K.K.A Musketeer
Bats Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A Musketeer The Log Miner
Ice Spirit Bats Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Ice Spirit Bats Zap Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A
Zap Ice Spirit Bats Mini P.E.K.K.A The Log
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A
Musketeer
Ice Spirit Bats Zap Mini P.E.K.K.A Musketeer The Log
Bats Zap Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Zap The Log
Ice Spirit Bats Zap Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Miner Zap
Bats Mini P.E.K.K.A Musketeer
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Bats Zap Musketeer
Zap Ice Spirit Bats Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log Miner
Zap Ice Spirit
The Log
Zap Ice Spirit Bats Musketeer
Zap Musketeer
The Log
Miner Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log Miner

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