My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde Giant
Giant Snowball
Spear Goblins Minions Minion Horde Goblin Hut
Zap
Spear Goblins Minions Minion Horde Goblin Hut
Barbarian Barrel
Spear Goblins Goblin Hut Ice Wizard
The Log
Spear Goblins Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Minions Minion Horde Goblin Hut
Royal Delivery
Spear Goblins Minions Minion Horde Goblin Hut Ice Wizard
Fireball
Minions Minion Horde Goblin Hut Ice Wizard
Poison
Spear Goblins Minions Minion Horde Goblin Hut Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Minions Ice Wizard Minion Horde Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Goblin Hut
Arrows
Giant
Minions
Giant Rage
Minion Horde
Rage Giant
Giant
Arrows Minions Rage Spear Goblins Minion Horde Goblin Hut Ice Wizard
Goblin Hut
Spear Goblins Giant Ice Wizard
Rage
Minions Minion Horde Giant
Ice Wizard
Giant Goblin Hut

Defense Synergies 0 9

Spear Goblins
Arrows Minions Goblin Hut Ice Wizard
Arrows
Spear Goblins Goblin Hut Ice Wizard
Minions
Spear Goblins Ice Wizard
Minion Horde
Ice Wizard
Giant
Goblin Hut
Spear Goblins Arrows Ice Wizard
Rage
Ice Wizard
Spear Goblins Arrows Minions Minion Horde Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Minion Horde Goblin Hut
Minion Horde Minions Goblin Hut Ice Wizard
Minion Horde Goblin Hut Minions Ice Wizard
Minion Horde Goblin Hut Minions Ice Wizard
Arrows
Arrows Spear Goblins Minions Ice Wizard
Minions Minion Horde Spear Goblins Arrows Goblin Hut Ice Wizard
Arrows
Minion Horde Minions Goblin Hut Ice Wizard
Spear Goblins Minion Horde Ice Wizard
Minions Minion Horde Ice Wizard Spear Goblins Arrows Goblin Hut
Arrows Minions Minion Horde Spear Goblins Goblin Hut Ice Wizard
Minion Horde Goblin Hut Minions Ice Wizard
Arrows Minions Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Arrows Minions Goblin Hut
Arrows Spear Goblins Minions Minion Horde Goblin Hut Ice Wizard
Arrows Spear Goblins Minions Goblin Hut Ice Wizard
Goblin Hut
Spear Goblins Arrows Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut
Arrows
Spear Goblins Minions Minion Horde Goblin Hut
Minion Horde
Minion Horde Goblin Hut
Arrows Minions Minion Horde Goblin Hut Ice Wizard
Spear Goblins Minions Minion Horde Goblin Hut Ice Wizard
Minion Horde
Minion Horde Spear Goblins Minions Goblin Hut
Minion Horde Goblin Hut
Minions Minion Horde Goblin Hut
Arrows
Minion Horde
Minion Horde
Goblin Hut Spear Goblins Minions Minion Horde
Arrows Minions Minion Horde Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Ice Wizard
Arrows Minion Horde Goblin Hut
Arrows
Arrows Minion Horde
Arrows Spear Goblins Minions Minion Horde Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows
Minions Minion Horde
Arrows Minion Horde
Arrows
Goblin Hut
Arrows Minions Minion Horde
Arrows Goblin Hut
Spear Goblins Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Minions Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows
Arrows
Arrows Minion Horde Ice Wizard
Minions Minion Horde Goblin Hut
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Spear Goblins Minions Goblin Hut
Arrows Ice Wizard
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minions Minion Horde

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