My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Giant
Giant Snowball
Fire Spirit Bomber Bats Barbarians Hog Rider Witch
Zap
Fire Spirit Bomber Bats Witch
Barbarian Barrel
Fire Spirit Bomber Barbarians Witch
The Log
Fire Spirit Bomber Barbarians Hog Rider Witch
Earthquake
Bomber Barbarians Hog Rider Witch
Arrows
Fire Spirit Bomber Bats Witch
Royal Delivery
Fire Spirit Bomber Bats Barbarians Hog Rider Witch
Fireball
Bomber Barbarians Hog Rider Witch
Poison
Bomber Bats Barbarians Witch
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats The Log Hog Rider Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant
Bomber
Giant Bats Hog Rider
Bats
Hog Rider Giant Bomber
Barbarians
Hog Rider
Hog Rider
Fire Spirit Bats The Log Bomber Barbarians Giant Witch
Giant
Bomber Bats Fire Spirit Hog Rider Witch The Log
Witch
Hog Rider Giant
The Log
Hog Rider Giant

Defense Synergies 0 5

Fire Spirit
The Log
Bomber
Bats The Log
Bats
Bomber The Log
Barbarians
Hog Rider
Giant
Witch
The Log
The Log
Fire Spirit Bomber Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Barbarians Bomber Bats Witch The Log
Barbarians Witch Fire Spirit Bomber Bats
Barbarians Witch Bomber Bats
Bomber Barbarians The Log
The Log Fire Spirit Bomber Bats
Bats Fire Spirit Witch
Barbarians The Log
Barbarians Witch
Fire Spirit Bomber Barbarians
Bats Barbarians Witch Bomber The Log
Bats Witch
Barbarians Fire Spirit Bomber Bats Witch The Log
Fire Spirit Bomber Bats Barbarians Witch The Log
Barbarians
Barbarians The Log
Barbarians Bomber Bats Witch
Fire Spirit Bomber Bats Barbarians Witch The Log
Witch The Log Fire Spirit Bomber Bats Barbarians
Barbarians
Bomber Fire Spirit Bats Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber The Log
Barbarians Bats Witch The Log
Bats Barbarians The Log
Barbarians Witch
Fire Spirit Bats Witch
Bats Barbarians Witch
Barbarians
Bats Barbarians Witch The Log
Witch Barbarians
Bats Barbarians Witch
Barbarians The Log
Barbarians Witch
Bomber Barbarians Witch
Barbarians Witch Bomber Bats The Log
Bats Bomber Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Bomber Fire Spirit The Log
Fire Spirit Bats Witch
Fire Spirit Bomber Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Bats
The Log
Fire Spirit
Fire Spirit The Log
The Log
Bomber Witch The Log
The Log
Bomber Bats
Fire Spirit Bomber The Log
Fire Spirit Bomber Witch The Log
The Log
The Log
Barbarians The Log
The Log Fire Spirit Bomber Witch
Witch
The Log Witch
Witch The Log
The Log
Fire Spirit Bats Witch
Bats Witch
Bomber The Log
The Log
Fire Spirit Bats Barbarians Witch
Fire Spirit Witch
The Log
The Log Bomber
Bats Witch The Log
Bats Witch
Witch The Log

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