My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton Army Sparky
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Sparky
The Log
Goblin Gang Elite Barbarians Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Sparky
Fireball
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Sparky
Poison
Goblin Gang Minion Horde Skeleton Army Sparky
Lightning
Elite Barbarians Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Minion Horde Giant Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Fireball Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Sparky
Minion Horde
Giant Sparky
Elite Barbarians
Fireball Sparky
Fireball
Elite Barbarians Giant Sparky
Giant
Sparky Goblin Gang Minion Horde Fireball Rocket
Rocket
Giant
Skeleton Army
Sparky
Sparky
Giant Goblin Gang Minion Horde Elite Barbarians Fireball Skeleton Army

Defense Synergies 0 4

Goblin Gang
Skeleton Army Sparky
Minion Horde
Sparky
Elite Barbarians
Fireball
Giant
Rocket
Skeleton Army
Goblin Gang Sparky
Sparky
Goblin Gang Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky Goblin Gang
Goblin Gang Minion Horde Rocket Skeleton Army Sparky Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Sparky Goblin Gang
Elite Barbarians Fireball Rocket Skeleton Army Sparky
Goblin Gang Fireball Skeleton Army
Minion Horde Rocket Goblin Gang Fireball
Rocket Fireball Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde Sparky
Goblin Gang Minion Horde Skeleton Army Fireball
Minion Horde Goblin Gang Fireball
Minion Horde Skeleton Army Sparky Goblin Gang Elite Barbarians Fireball Rocket
Fireball Rocket Skeleton Army Sparky Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Rocket Skeleton Army Goblin Gang Elite Barbarians Fireball Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians Fireball Skeleton Army
Fireball Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Fireball
Sparky Elite Barbarians
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Fireball Sparky
Fireball Goblin Gang Elite Barbarians Rocket
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Rocket Sparky
Goblin Gang Rocket Skeleton Army Minion Horde Elite Barbarians Fireball Sparky
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Sparky
Fireball Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Skeleton Army Sparky Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Rocket Elite Barbarians Fireball Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Elite Barbarians Sparky
Rocket Skeleton Army Elite Barbarians Fireball
Elite Barbarians Rocket Skeleton Army Goblin Gang Minion Horde Fireball Sparky
Minion Horde Fireball Skeleton Army Sparky
Goblin Gang Elite Barbarians Skeleton Army Sparky Minion Horde Fireball Rocket
Minion Horde Elite Barbarians Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket Sparky
Fireball
Rocket Minion Horde Fireball Sparky
Fireball Rocket Sparky
Fireball Rocket Minion Horde Sparky
Fireball Minion Horde Rocket
Minion Horde Sparky
Fireball
Fireball
Rocket Goblin Gang Minion Horde Elite Barbarians Fireball Sparky
Rocket Minion Horde Fireball Sparky
Fireball Rocket
Rocket Elite Barbarians Fireball Sparky
Minion Horde Fireball Rocket
Elite Barbarians Fireball Sparky
Rocket Minion Horde Fireball Sparky
Minion Horde Fireball Rocket Sparky
Fireball Rocket Sparky
Minion Horde Rocket Sparky
Rocket Fireball Sparky
Rocket Fireball
Rocket Minion Horde Fireball Sparky
Rocket Fireball
Rocket Sparky
Rocket Minion Horde Fireball
Fireball Sparky
Minion Horde
Fireball Sparky
Fireball Sparky
Fireball Rocket Sparky
Elite Barbarians Minion Horde Fireball Sparky
Rocket Minion Horde Fireball
Minion Horde Elite Barbarians Fireball Sparky
Minion Horde Fireball Rocket Sparky
Rocket Minion Horde Fireball Sparky
Minion Horde Sparky
Rocket Fireball Sparky
Minion Horde Goblin Gang Fireball Rocket Skeleton Army
Fireball Rocket
Fireball
Fireball Goblin Gang Minion Horde Rocket Sparky
Fireball
Rocket Fireball Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Fireball Rocket Sparky
Fireball Rocket
Fireball Rocket Sparky

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