My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Bats Goblin Gang Furnace Skeleton Army
Zap
Bats Goblin Gang Furnace Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army Sparky
The Log
Goblin Gang Furnace Skeleton Army Sparky
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Bats Goblin Gang Furnace Skeleton Army
Royal Delivery
Bats Goblin Gang Wizard Skeleton Army Sparky
Fireball
Goblin Gang Furnace Wizard Skeleton Army Sparky
Poison
Bats Goblin Gang Furnace Wizard Skeleton Army Sparky
Lightning
Furnace Wizard Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Furnace Giant Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Skeleton Army Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Sparky
Goblin Gang
Giant Sparky
Furnace
Giant Sparky
Giant
Bats Sparky Goblin Gang Furnace Wizard Rocket
Wizard
Giant Sparky
Rocket
Giant
Skeleton Army
Sparky
Sparky
Giant Bats Goblin Gang Furnace Wizard Skeleton Army

Defense Synergies 0 7

Bats
Sparky
Goblin Gang
Furnace Skeleton Army Sparky
Furnace
Goblin Gang Skeleton Army
Giant
Wizard
Skeleton Army
Rocket
Skeleton Army
Goblin Gang Furnace Wizard Sparky
Sparky
Bats Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
Skeleton Army Sparky Bats Goblin Gang Furnace
Goblin Gang Furnace Rocket Skeleton Army Sparky Bats
Skeleton Army Sparky Bats Goblin Gang Furnace
Rocket Skeleton Army Sparky
Goblin Gang Skeleton Army Bats Furnace
Bats Furnace Rocket Goblin Gang Wizard
Rocket Sparky
Sparky Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Sparky
Bats Goblin Gang Skeleton Army Furnace Wizard
Bats Goblin Gang Furnace Wizard
Furnace Skeleton Army Sparky Bats Goblin Gang Wizard Rocket
Wizard Rocket Skeleton Army Sparky Bats Goblin Gang Furnace
Skeleton Army Sparky Goblin Gang Furnace
Rocket Skeleton Army Goblin Gang Furnace Sparky
Wizard Sparky Bats Goblin Gang Furnace Skeleton Army
Bats Goblin Gang Furnace Wizard Skeleton Army
Furnace Wizard Bats
Sparky
Goblin Gang Wizard Skeleton Army Bats Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace Sparky
Goblin Gang Wizard Rocket
Goblin Gang Skeleton Army Bats Furnace Rocket Sparky
Goblin Gang Rocket Skeleton Army Bats Sparky
Goblin Gang Skeleton Army Sparky
Furnace Wizard Rocket Bats Goblin Gang
Goblin Gang Rocket Skeleton Army Sparky Bats Furnace
Skeleton Army Sparky
Rocket Bats Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Bats Sparky
Rocket Skeleton Army
Rocket Skeleton Army Goblin Gang Wizard Sparky
Wizard Furnace Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Bats Furnace Rocket
Bats Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Rocket Sparky
Rocket Sparky
Wizard Rocket Furnace Sparky
Wizard Bats Furnace Rocket
Furnace Wizard Sparky
Wizard
Wizard
Rocket Bats Goblin Gang Sparky
Rocket Wizard Sparky
Wizard Rocket
Rocket Sparky
Rocket
Furnace Sparky
Rocket Furnace Wizard Sparky
Furnace Wizard Rocket Sparky
Rocket Sparky
Bats Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket
Furnace Wizard Sparky
Wizard Sparky
Wizard Sparky
Rocket Sparky
Bats Furnace Wizard Sparky
Rocket Bats Wizard
Sparky
Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Wizard Sparky
Bats Goblin Gang Rocket Skeleton Army
Rocket Wizard
Goblin Gang Wizard Rocket Sparky
Wizard
Rocket Sparky
Sparky
Bats Goblin Gang Rocket Sparky
Bats Rocket
Rocket Sparky

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