My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Freeze Minion Horde Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Freeze

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Minion Horde Mini P.E.K.K.A Freeze
Arrows
Zap Elite Barbarians Giant Mini P.E.K.K.A Freeze
Minion Horde
Zap Giant Freeze
Elite Barbarians
Zap Arrows Wizard
Mini P.E.K.K.A
Giant Zap Arrows Wizard
Giant
Zap Arrows Mini P.E.K.K.A Minion Horde Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Giant
Freeze
Zap Arrows Minion Horde

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Minion Horde Elite Barbarians
Arrows
Zap Mini P.E.K.K.A
Minion Horde
Zap Freeze
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Freeze
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Freeze
Freeze
Minion Horde Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Zap
Minion Horde Mini P.E.K.K.A Elite Barbarians Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Freeze Zap
Minion Horde Zap Arrows Wizard Freeze
Zap Arrows
Minion Horde Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde Mini P.E.K.K.A
Minion Horde Zap Arrows Wizard Freeze
Arrows Minion Horde Zap Wizard
Minion Horde Mini P.E.K.K.A Zap Elite Barbarians Wizard Freeze
Wizard Zap Arrows Minion Horde Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians Mini P.E.K.K.A Freeze
Minion Horde Wizard Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Zap Minion Horde Elite Barbarians Wizard
Zap Arrows Wizard Freeze
Mini P.E.K.K.A Elite Barbarians
Wizard Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Arrows Elite Barbarians Mini P.E.K.K.A Wizard
Zap Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Zap Minion Horde Freeze
Mini P.E.K.K.A Minion Horde Elite Barbarians
Mini P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde Freeze Elite Barbarians Mini P.E.K.K.A
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Zap Minion Horde Mini P.E.K.K.A Freeze
Arrows Zap Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap
Arrows Minion Horde
Arrows Freeze
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows Minion Horde Freeze
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Freeze Wizard
Minion Horde
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Zap Minion Horde Freeze
Zap Arrows Wizard
Freeze
Arrows
Minion Horde Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Freeze
Zap
Zap Freeze

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