My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Electro Wizard Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Bowler Electro Wizard Graveyard
Fireball
Mega Minion Bowler Electro Wizard
Poison
Mega Minion Electro Wizard Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Mini P.E.K.K.A Electro Wizard Giant Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 12 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Electro Wizard Graveyard Mini P.E.K.K.A Bowler
Arrows
Zap Giant Graveyard Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Zap Giant Arrows Bowler Graveyard
Mini P.E.K.K.A
Giant Zap Arrows Bowler Electro Wizard Graveyard
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Graveyard Bowler Electro Wizard
Bowler
Graveyard Zap Arrows Mega Minion Mini P.E.K.K.A Giant Electro Wizard
Electro Wizard
Zap Graveyard Mini P.E.K.K.A Giant Bowler
Graveyard
Zap Arrows Giant Bowler Electro Wizard Mega Minion Mini P.E.K.K.A

Defense Synergies 4 8

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Arrows Bowler
Arrows
Zap Mega Minion Mini P.E.K.K.A Bowler
Mega Minion
Zap Arrows Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Bowler
Giant
Bowler
Zap Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Electro Wizard
Mini P.E.K.K.A Zap Mega Minion Electro Wizard
Mini P.E.K.K.A Bowler Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Minion Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows
Bowler Zap Arrows Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Zap Arrows Mega Minion Bowler
Arrows Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Bowler Zap Electro Wizard
Bowler Zap Arrows Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler Electro Wizard
Arrows Zap Mega Minion Bowler Electro Wizard
Zap Arrows Mega Minion Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bowler Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Electro Wizard
Electro Wizard Zap Arrows Mega Minion Mini P.E.K.K.A Bowler
Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Electro Wizard
Mini P.E.K.K.A Bowler
Arrows Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler
Bowler
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Bowler
Arrows Bowler Zap Mega Minion Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Electro Wizard
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap Mega Minion
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Mini P.E.K.K.A Bowler Electro Wizard
Zap Arrows Bowler Electro Wizard
Zap Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Mega Minion
Arrows Zap Bowler Electro Wizard
Zap Arrows Bowler
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard
Zap Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Mini P.E.K.K.A Bowler Electro Wizard
Arrows Zap Bowler
Zap Arrows
Mega Minion
Zap Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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