My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Graveyard
Giant Snowball
Bomber Bats Barbarians Witch Graveyard
Zap
Bomber Bats Witch Graveyard
Barbarian Barrel
Bomber Barbarians Witch Graveyard
The Log
Bomber Barbarians Witch Graveyard
Earthquake
Bomber Barbarians Witch Graveyard
Arrows
Bomber Bats Witch Graveyard
Royal Delivery
Bomber Bats Barbarians Witch Graveyard
Fireball
Bomber Barbarians Witch
Poison
Bomber Bats Barbarians Witch Graveyard
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Graveyard
Bats
Giant Bomber Rage Graveyard
Arrows
Giant Graveyard
Barbarians
Giant
Bomber Bats Arrows Rage Graveyard Witch
Rage
Giant Witch Bats
Witch
Rage Giant Graveyard
Graveyard
Arrows Giant Bomber Bats Witch

Defense Synergies 0 2

Bomber
Bats
Bats
Bomber
Arrows
Barbarians
Barbarians
Arrows
Giant
Rage
Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Barbarians Bomber Bats Witch
Barbarians Witch Bomber Bats
Barbarians Witch Bomber Bats
Bomber Arrows Barbarians
Arrows Bomber Bats
Bats Arrows Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians
Bats Barbarians Witch Bomber Arrows
Arrows Bats Witch
Barbarians Bomber Bats Witch
Bomber Bats Arrows Barbarians Witch
Barbarians
Barbarians
Barbarians Bomber Bats Arrows Witch
Arrows Bomber Bats Barbarians Witch
Arrows Witch Bomber Bats Barbarians
Barbarians
Bomber Bats Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows
Barbarians Bats Witch
Bats Barbarians
Barbarians Witch
Arrows Bats Witch
Bats Barbarians Witch
Barbarians
Bats Barbarians Witch
Witch Barbarians
Bats Barbarians Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians Witch
Barbarians Witch Bomber Bats
Bats Arrows Bomber Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Bats Witch
Bomber Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows Barbarians
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Bomber Arrows
Arrows
Arrows
Bats Barbarians Witch
Arrows Witch
Arrows
Arrows Bomber
Arrows
Bats Witch
Bats Witch
Witch

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