My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion Giant Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Giant
Giant Snowball
Bomber Bats Mega Minion Princess
Zap
Bomber Bats Princess
Barbarian Barrel
Bomber Elite Barbarians Executioner Princess
The Log
Bomber Elite Barbarians Princess
Earthquake
Bomber
Arrows
Bomber Bats Princess
Royal Delivery
Bomber Bats Elite Barbarians Mega Minion Executioner Princess
Fireball
Bomber Elite Barbarians Mega Minion Executioner Princess
Poison
Bomber Bats Mega Minion Executioner Princess
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Mega Minion Princess Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Elite Barbarians
Bats
Giant Bomber Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Giant Bomber Bats Executioner Princess
Elite Barbarians
Zap Bomber Bats
Mega Minion
Zap Giant Bats
Giant
Bomber Bats Zap Mega Minion Executioner Princess
Executioner
Zap Giant
Princess
Zap Giant

Defense Synergies 1 8

Bomber
Bats Zap
Bats
Bomber Zap
Zap
Mega Minion Bomber Bats Elite Barbarians Executioner Princess
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Princess
Giant
Executioner
Zap
Princess
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Executioner
Elite Barbarians Bomber Bats Zap Mega Minion Executioner
Bomber Bats Elite Barbarians Mega Minion Executioner
Elite Barbarians Bomber Bats Mega Minion
Bomber Elite Barbarians Princess
Bomber Bats Zap Mega Minion Executioner
Bats Mega Minion Zap Executioner Princess
Zap
Elite Barbarians Princess
Elite Barbarians Bomber
Bats Executioner Bomber Zap Mega Minion Princess
Mega Minion Executioner Bats Zap Princess
Bomber Bats Zap Elite Barbarians
Bomber Executioner Bats Zap Mega Minion Princess
Elite Barbarians
Zap Elite Barbarians
Bomber Bats Elite Barbarians Executioner
Bomber Bats Zap Elite Barbarians Mega Minion Executioner
Zap Executioner Bomber Bats Mega Minion Princess
Elite Barbarians
Bomber Bats Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Elite Barbarians Mega Minion Executioner
Bats Zap Elite Barbarians
Bats Zap Elite Barbarians
Elite Barbarians Executioner
Executioner Bats Zap Princess
Bats Elite Barbarians Mega Minion
Elite Barbarians
Zap Bats Elite Barbarians Mega Minion
Mega Minion
Bats Elite Barbarians Mega Minion
Zap Elite Barbarians
Elite Barbarians Executioner
Bomber Executioner Princess
Elite Barbarians Bomber Bats Zap Mega Minion Executioner
Bats Executioner Bomber Zap Elite Barbarians Mega Minion Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Executioner Princess
Bomber Executioner Zap
Executioner Bats Zap Mega Minion Princess
Bomber Executioner Princess
Zap Executioner Princess
Zap
Bats Elite Barbarians
Zap Princess
Zap Executioner Princess
Elite Barbarians Executioner Princess
Princess
Princess Zap Elite Barbarians
Bomber Zap Executioner Princess
Executioner Princess
Bomber Bats
Bomber Zap Mega Minion Executioner Princess
Bomber Zap Princess
Princess
Zap
Zap Bomber Executioner Princess
Mega Minion
Zap Executioner Princess
Zap Princess
Zap
Elite Barbarians Bats Zap Executioner Princess
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Bomber Zap
Zap Princess
Princess
Zap Bats Princess
Zap Mega Minion Executioner Princess
Mega Minion Executioner Princess
Bomber Zap Executioner Princess
Zap
Elite Barbarians Mega Minion Executioner
Zap Bats Elite Barbarians Princess
Bats Zap Executioner Princess
Zap Executioner Princess

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