My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Musketeer Princess
Zap
Bomber Princess
Barbarian Barrel
Bomber Barbarians Musketeer Princess Ice Wizard
The Log
Bomber Barbarians Musketeer Princess
Earthquake
Bomber Barbarians
Arrows
Bomber Princess
Royal Delivery
Bomber Barbarians Musketeer Princess Ice Wizard
Fireball
Bomber Barbarians Musketeer Princess Ice Wizard
Poison
Bomber Barbarians Musketeer Princess Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Princess Ice Wizard Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Princess

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant
Barbarians
Musketeer
Giant The Log
Giant
Bomber Arrows Musketeer The Log Princess Ice Wizard
The Log
Musketeer Giant Princess
Princess
Giant The Log
Ice Wizard
Giant

Defense Synergies 1 6

Bomber
The Log
Arrows
Barbarians Ice Wizard
Barbarians
Arrows
Musketeer
The Log
Giant
The Log
Musketeer Bomber Princess Ice Wizard
Princess
The Log Ice Wizard
Ice Wizard
Arrows The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer The Log
Barbarians Bomber Musketeer The Log Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Bomber Arrows Barbarians The Log Princess
Arrows The Log Bomber Musketeer Ice Wizard
Musketeer Arrows Princess Ice Wizard
Arrows Barbarians Musketeer The Log
Barbarians Musketeer Princess Ice Wizard
Bomber Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Bomber Arrows Musketeer The Log Princess
Arrows Musketeer Princess Ice Wizard
Barbarians Bomber Musketeer The Log Ice Wizard
Bomber Arrows Barbarians The Log Princess
Barbarians
Barbarians The Log
Barbarians Bomber Arrows Musketeer
Arrows Bomber Barbarians Musketeer The Log Ice Wizard
Arrows The Log Bomber Barbarians Musketeer Princess Ice Wizard
Barbarians Musketeer
Bomber Arrows Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer
Arrows Musketeer Princess Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians
Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians The Log
Barbarians
Bomber Barbarians Musketeer Princess
Barbarians Bomber Musketeer The Log
Arrows Bomber Barbarians Musketeer The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer The Log
Arrows Musketeer The Log Princess Ice Wizard
Arrows The Log
Arrows Barbarians Musketeer The Log
Bomber Arrows The Log
Arrows Musketeer Princess Ice Wizard
Bomber Arrows Musketeer The Log Princess
Arrows The Log Princess Ice Wizard
Arrows The Log
Musketeer
Arrows Musketeer The Log Princess
Arrows Musketeer Princess
Musketeer The Log Princess
Arrows Musketeer Princess
Princess Arrows Musketeer The Log
Bomber Arrows Musketeer The Log Princess
Arrows Musketeer The Log Princess
Arrows
Bomber
Bomber Arrows Musketeer The Log Princess
Bomber Arrows The Log Princess
Musketeer The Log
Arrows Princess
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Bomber Princess Ice Wizard
Arrows The Log Musketeer Princess Ice Wizard
Arrows Musketeer The Log Princess
Arrows Musketeer The Log
Arrows Musketeer Princess Ice Wizard
Musketeer
Bomber Arrows Musketeer The Log
Arrows Princess
Arrows The Log Princess
Barbarians Musketeer Princess
Arrows Musketeer Princess Ice Wizard
Arrows The Log
Musketeer Princess
Arrows The Log Bomber Musketeer Princess
Arrows
Musketeer
Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess

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