My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer
Zap
Barbarian Barrel
Musketeer Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Wizard
Fireball
Mega Minion Musketeer Wizard
Poison
Mega Minion Musketeer Wizard
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows Fireball
Fireball
Arrows Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Arrows Musketeer Wizard The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Arrows Mega Minion Mini P.E.K.K.A Musketeer Fireball Wizard The Log
Wizard
Mini P.E.K.K.A Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 3 11

Arrows
Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Arrows Musketeer Wizard The Log
Fireball
The Log Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Arrows Fireball Musketeer Wizard
Musketeer
The Log Mega Minion Fireball Mini P.E.K.K.A
Giant
Wizard
Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer Wizard The Log
Mini P.E.K.K.A Mega Minion Musketeer The Log
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Mega Minion Musketeer
Mega Minion Musketeer Arrows Fireball Wizard
Arrows Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Arrows Mega Minion Fireball Musketeer Wizard The Log
Arrows Mega Minion Musketeer Fireball Wizard
Mini P.E.K.K.A Fireball Musketeer Wizard The Log
Fireball Wizard Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Wizard Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Mega Minion Musketeer Wizard The Log
Arrows Wizard The Log Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Wizard Arrows Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A Musketeer Wizard The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Arrows Fireball Wizard Musketeer
Mini P.E.K.K.A Mega Minion Fireball Musketeer
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Fireball The Log
Mini P.E.K.K.A Fireball Wizard
Wizard Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A Musketeer The Log
Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Mega Minion Musketeer
Arrows Musketeer Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Wizard The Log
Fireball Arrows Musketeer Wizard
Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer Wizard The Log
Arrows Fireball Musketeer Wizard The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Arrows Fireball Wizard The Log
Fireball Musketeer The Log
Arrows Fireball Wizard
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball Wizard
Mega Minion
Arrows Fireball The Log Musketeer Wizard
Fireball Arrows Musketeer Wizard The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Wizard
Mega Minion Fireball Musketeer Wizard
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fireball Musketeer
Fireball Arrows Mega Minion Musketeer Wizard
Arrows The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Wizard
Arrows The Log Fireball Musketeer Wizard
Arrows Fireball
Mega Minion Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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