My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Wizard
Fireball
Barbarians Mega Minion Wizard
Poison
Barbarians Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Fireball Mini P.E.K.K.A Barbarians Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A Lightning
Barbarians
Mega Minion
Giant Arrows Fireball
Fireball
Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Arrows Wizard Lightning
Giant
Arrows Mega Minion Mini P.E.K.K.A Lightning Fireball Wizard
Wizard
Mini P.E.K.K.A Giant
Lightning
Giant Arrows Mini P.E.K.K.A

Defense Synergies 0 8

Arrows
Barbarians Mega Minion Fireball Mini P.E.K.K.A Lightning
Barbarians
Arrows
Mega Minion
Arrows Wizard
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball Wizard
Giant
Wizard
Mega Minion Mini P.E.K.K.A
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Fireball Wizard
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion Lightning
Barbarians Mini P.E.K.K.A Mega Minion
Lightning Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Mega Minion
Mega Minion Lightning Arrows Fireball Wizard
Lightning Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Arrows Mega Minion Fireball Wizard
Arrows Mega Minion Fireball Wizard
Barbarians Mini P.E.K.K.A Fireball Wizard Lightning
Fireball Wizard Arrows Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Lightning
Barbarians Wizard Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Barbarians Mega Minion Wizard
Arrows Wizard Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Wizard Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A Wizard Lightning
Barbarians Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Barbarians Fireball
Barbarians Mini P.E.K.K.A
Arrows Fireball Wizard
Mini P.E.K.K.A Barbarians Mega Minion Fireball Lightning
Mini P.E.K.K.A Barbarians
Lightning Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Lightning Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Lightning Fireball Wizard
Wizard Barbarians Fireball
Barbarians Mega Minion Fireball Mini P.E.K.K.A Lightning
Arrows Barbarians Mega Minion Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Mega Minion
Arrows Wizard
Arrows Fireball Wizard Lightning
Arrows Fireball Wizard Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Arrows Fireball Wizard
Fireball Lightning Arrows Wizard
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Wizard
Lightning Arrows Fireball Wizard
Lightning Arrows Fireball
Mini P.E.K.K.A Lightning
Lightning Arrows Mega Minion Fireball Mini P.E.K.K.A Wizard
Lightning Arrows Fireball Wizard
Lightning Fireball
Lightning Arrows Fireball Wizard
Lightning
Lightning Arrows Barbarians Fireball
Arrows Fireball Wizard
Mega Minion
Arrows Fireball Wizard Lightning
Fireball Lightning Arrows Wizard
Fireball Lightning Arrows
Lightning Arrows Fireball Wizard
Lightning Mega Minion Fireball Wizard
Lightning Mega Minion Fireball Mini P.E.K.K.A
Lightning Arrows Fireball Wizard
Lightning Arrows Fireball
Arrows Fireball Wizard Lightning
Lightning Barbarians Fireball
Fireball Lightning Arrows Mega Minion Wizard
Arrows Fireball
Fireball Lightning Mega Minion Mini P.E.K.K.A Wizard
Arrows Fireball Wizard Lightning
Lightning Arrows Fireball
Mega Minion
Fireball Lightning
Fireball Lightning
Lightning Fireball

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