My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Ice Wizard Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Ice Wizard Royal Ghost Magic Archer
Fireball
Minions Hog Rider Ice Wizard Magic Archer
Poison
Minions Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Royal Ghost Mini P.E.K.K.A Hog Rider Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Ice Wizard Royal Ghost

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Minions Mini P.E.K.K.A Ice Wizard Royal Ghost Magic Archer
Minions
Hog Rider Giant Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Minions Hog Rider Ice Wizard Magic Archer
Hog Rider
Zap Minions Mini P.E.K.K.A Giant Magic Archer
Giant
Zap Minions Mini P.E.K.K.A Hog Rider Ice Wizard Royal Ghost Magic Archer
Ice Wizard
Zap Mini P.E.K.K.A Giant
Royal Ghost
Zap Giant Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Hog Rider Giant Royal Ghost

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Minions Ice Wizard Royal Ghost Magic Archer
Minions
Zap Ice Wizard
Mini P.E.K.K.A
Zap Ice Wizard Royal Ghost Magic Archer
Hog Rider
Giant
Ice Wizard
Zap Minions Mini P.E.K.K.A
Royal Ghost
Zap Mini P.E.K.K.A
Magic Archer
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
Mini P.E.K.K.A Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A
Zap Minions Ice Wizard Royal Ghost Magic Archer
Minions Zap Ice Wizard Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Ice Wizard Royal Ghost
Minions Ice Wizard Zap Royal Ghost Magic Archer
Minions Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Zap Minions Ice Wizard
Zap Minions Mini P.E.K.K.A Royal Ghost Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Minions Ice Wizard Royal Ghost Magic Archer
Zap Minions Ice Wizard Royal Ghost Magic Archer
Mini P.E.K.K.A
Royal Ghost Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Royal Ghost
Zap Mini P.E.K.K.A Royal Ghost Magic Archer
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Zap Minions Ice Wizard Magic Archer
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Magic Archer
Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Magic Archer
Zap Minions Mini P.E.K.K.A Magic Archer
Minions Zap Mini P.E.K.K.A Ice Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Ice Wizard Royal Ghost Magic Archer
Magic Archer
Zap Magic Archer
Zap Minions Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Minions Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Royal Ghost Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap Minions
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Magic Archer
Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap
Zap Minions Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer

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