My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Inferno Dragon
Giant Snowball
Bats Archers Furnace Inferno Dragon
Zap
Bats Archers Furnace Inferno Dragon
Barbarian Barrel
Archers Elite Barbarians Furnace
The Log
Archers Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Elite Barbarians Inferno Dragon
Fireball
Archers Elite Barbarians Furnace Inferno Dragon
Poison
Bats Archers Furnace
Lightning
Elite Barbarians Furnace Inferno Dragon
Rocket
Elite Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Furnace Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball Bats Archers Furnace Mega Knight
Archers
Zap Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians
Zap Bats Archers Fireball Furnace Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Furnace
Zap Elite Barbarians
Inferno Dragon
Mega Knight Bats Archers
Mega Knight
Bats Inferno Dragon Zap Archers Elite Barbarians Fireball

Defense Synergies 2 12

Bats
Zap Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Archers Elite Barbarians Furnace Inferno Dragon
Archers
Zap Furnace Mega Knight
Elite Barbarians
Zap Mega Knight
Fireball
Zap Mega Knight
Furnace
Zap Archers
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Archers Elite Barbarians Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Inferno Dragon Bats Zap Furnace Mega Knight
Furnace Mega Knight Bats Archers Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Furnace Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Bats Zap Archers Furnace Mega Knight
Bats Furnace Inferno Dragon Zap Archers Fireball
Zap Fireball Mega Knight
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Archers Mega Knight
Bats Archers Zap Fireball Furnace Mega Knight
Inferno Dragon Bats Zap Archers Fireball Furnace
Furnace Mega Knight Bats Zap Elite Barbarians Fireball
Fireball Mega Knight Bats Zap Furnace
Elite Barbarians Inferno Dragon Furnace Mega Knight
Zap Elite Barbarians Fireball Furnace Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Fireball Furnace
Fireball Mega Knight Bats Zap Archers Elite Barbarians Furnace
Zap Furnace Bats Archers Fireball Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Mega Knight Bats Archers Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians Furnace
Mega Knight Bats Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon Mega Knight
Fireball Furnace Bats Zap Archers
Bats Archers Elite Barbarians Fireball Furnace
Mega Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Bats Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball
Archers Fireball Furnace Mega Knight
Elite Barbarians Bats Zap Archers Fireball Furnace Inferno Dragon
Bats Mega Knight Zap Archers Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace Mega Knight
Fireball Bats Zap Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Bats Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Bats
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Elite Barbarians Bats Zap Archers Fireball Furnace
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Archers Fireball
Fireball Zap Archers
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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