My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Hog Rider P.E.K.K.A
Fireball
Goblin Gang Hog Rider Furnace
Poison
Bats Goblin Gang Furnace
Lightning
Ice Golem Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Arrows Goblin Gang Hog Rider Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Arrows

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Bats Ice Golem Furnace
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Zap Furnace
Hog Rider
Bats Zap Arrows Goblin Gang Ice Golem Furnace
Furnace
Zap Ice Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Goblin Gang Furnace

Defense Synergies 0 15

Bats
Zap Ice Golem P.E.K.K.A
Zap
Bats Arrows Goblin Gang Ice Golem Furnace P.E.K.K.A
Arrows
Zap Ice Golem Furnace P.E.K.K.A
Goblin Gang
Zap Ice Golem Furnace P.E.K.K.A
Ice Golem
Bats Zap Arrows Goblin Gang Furnace
Hog Rider
Furnace
Zap Arrows Goblin Gang Ice Golem
P.E.K.K.A
Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
P.E.K.K.A Bats Zap Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Furnace
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Zap Furnace
Bats Furnace Zap Arrows Goblin Gang
Zap Arrows Ice Golem P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Ice Golem
Bats Goblin Gang Zap Arrows Ice Golem Furnace
Arrows Bats Zap Goblin Gang Furnace
Furnace P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Arrows Goblin Gang Furnace P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Furnace P.E.K.K.A
Bats Arrows Goblin Gang Furnace P.E.K.K.A
Arrows Bats Zap Goblin Gang Furnace
Zap Arrows Furnace Bats Ice Golem
P.E.K.K.A
Goblin Gang Bats Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Furnace P.E.K.K.A
Zap Arrows Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Bats Zap Ice Golem Furnace
Goblin Gang P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Goblin Gang
Arrows Furnace Bats Zap Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Bats Ice Golem Furnace
P.E.K.K.A
Zap P.E.K.K.A Bats Ice Golem
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Ice Golem
Furnace
Goblin Gang Bats Zap Ice Golem Furnace P.E.K.K.A
Bats Arrows Zap Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Zap
Arrows
Arrows Ice Golem
Zap Arrows Furnace
Arrows Bats Zap Ice Golem Furnace
Arrows Furnace
Arrows Zap Ice Golem
Arrows Zap
Bats Goblin Gang
Zap Arrows
Zap Arrows
Ice Golem
Arrows
Zap Arrows Ice Golem Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Golem Furnace
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Golem Furnace
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang
Arrows Zap Ice Golem
Zap Arrows
P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap

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